CMDR DJSound profile
(Python)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19,301,030,587 cr |
Credits spent on ships | 936,056,147 cr |
Credits spent on outfitting | 1,585,923,489 cr |
Credits spent on repairs | 5,905,337 cr |
Credits spent on fuel | 423,610 cr |
Credits spent on munitions | 368,523 cr |
Insurance claims | 9 |
Total claim costs | 41,956,604 cr |
Combat |
|
Bounties claimed | 342 |
Profit from bounties | 55,635,678 cr |
Combat bonds | 1,381 |
Profit from combat bonds | 98,580,858 cr |
Assassinations | 30 |
Profit from assassinations | 11,607,724 cr |
Highest single reward | 274,792 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 485,130 cr |
Bounties received/earned | 200 |
Lifetime bounty value | 203,900 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2,378,708 cr |
Commodities smuggled | 1,708 |
Average profit | 182,978 cr |
Highest single transaction | 966,240 cr |
Trading |
|
Market network | 99 |
Trading profit | 82,278,465 cr |
Commodities traded | 36,516 |
Average profit | 266,273 cr |
Highest single transaction | 11,134,048 cr |
Mining |
|
Profits from mining | 6,463,277,396 cr |
Minerals refined | 524 |
Materials collected | 9,629 |
Exploration |
|
Systems visited | 2,888 |
Profits from exploration | 262,622,827 cr |
Level 2 detailed scans | 12,697 |
Level 3 detailed scans | 12,697 |
Highest payout | 14,227,724 cr |
Total hyperspace distance | 182,227 ly |
Total hyperspace jumps | 4,749 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 4W 1D 10H 18M |
Passengers |
|
Total bulk passengers delivered | 10,378 |
Total VIPs delivered | 39 |
Total delivered | 10,417 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 49,137 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 1,163 |
Grade 1 upgrades generated | 324 |
Grade 2 upgrades generated | 281 |
Grade 3 upgrades generated | 312 |
Grade 4 upgrades generated | 171 |
Grade 5 upgrades generated | 75 |
Crew |
|
Crew credits earned | 85,844,019 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 58M 13S |
Time in gunner role | 24M 6S |
Time in fighter con role | 5M 4S |