Perfil de DJSound
(Python)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19.301.030.587 cr |
Credits spent on ships | 936.056.147 cr |
Credits spent on outfitting | 1.585.923.489 cr |
Credits spent on repairs | 5.905.337 cr |
Credits spent on fuel | 423.610 cr |
Credits spent on munitions | 368.523 cr |
Insurance claims | 9 |
Total claim costs | 41.956.604 cr |
Combat |
|
Bounties claimed | 342 |
Profit from bounties | 55.635.678 cr |
Combat bonds | 1.381 |
Profit from combat bonds | 98.580.858 cr |
Assassinations | 30 |
Profit from assassinations | 11.607.724 cr |
Highest single reward | 274.792 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 485.130 cr |
Bounties received/earned | 200 |
Lifetime bounty value | 203.900 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2.378.708 cr |
Commodities smuggled | 1.708 |
Average profit | 182.978 cr |
Highest single transaction | 966.240 cr |
Trading |
|
Market network | 99 |
Trading profit | 82.278.465 cr |
Commodities traded | 36.516 |
Average profit | 266.273 cr |
Highest single transaction | 11.134.048 cr |
Mining |
|
Profits from mining | 6.463.277.396 cr |
Minerals refined | 524 |
Materials collected | 9.629 |
Exploration |
|
Systems visited | 2.888 |
Profits from exploration | 262.622.827 cr |
Level 2 detailed scans | 12.697 |
Level 3 detailed scans | 12.697 |
Highest payout | 14.227.724 cr |
Total hyperspace distance | 182.227 a.l. |
Total hyperspace jumps | 4.749 |
Max distance from start | 25.868,70 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 23.490,33 a.l. |
Approximate time played | 4W 1D 10H 18M |
Passengers |
|
Total bulk passengers delivered | 10.378 |
Total VIPs delivered | 39 |
Total delivered | 10.417 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 49.137 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 1.163 |
Grade 1 upgrades generated | 324 |
Grade 2 upgrades generated | 281 |
Grade 3 upgrades generated | 312 |
Grade 4 upgrades generated | 171 |
Grade 5 upgrades generated | 75 |
Crew |
|
Crew credits earned | 85.844.019 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 58M 13S |
Time in gunner role | 24M 6S |
Time in fighter con role | 5M 4S |