CMDR DJSound profile
(Python)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19 301 030 587 cr |
Credits spent on ships | 936 056 147 cr |
Credits spent on outfitting | 1 585 923 489 cr |
Credits spent on repairs | 5 905 337 cr |
Credits spent on fuel | 423 610 cr |
Credits spent on munitions | 368 523 cr |
Insurance claims | 9 |
Total claim costs | 41 956 604 cr |
Combat |
|
Bounties claimed | 342 |
Profit from bounties | 55 635 678 cr |
Combat bonds | 1 381 |
Profit from combat bonds | 98 580 858 cr |
Assassinations | 30 |
Profit from assassinations | 11 607 724 cr |
Highest single reward | 274 792 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 485 130 cr |
Bounties received/earned | 200 |
Lifetime bounty value | 203 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2 378 708 cr |
Commodities smuggled | 1 708 |
Average profit | 182 978 cr |
Highest single transaction | 966 240 cr |
Trading |
|
Market network | 99 |
Trading profit | 82 278 465 cr |
Commodities traded | 36 516 |
Average profit | 266 273 cr |
Highest single transaction | 11 134 048 cr |
Mining |
|
Profits from mining | 6 463 277 396 cr |
Minerals refined | 524 |
Materials collected | 9 629 |
Exploration |
|
Systems visited | 2 888 |
Profits from exploration | 262 622 827 cr |
Level 2 detailed scans | 12 697 |
Level 3 detailed scans | 12 697 |
Highest payout | 14 227 724 cr |
Total hyperspace distance | 182 227 ly |
Total hyperspace jumps | 4 749 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 4W 1D 10H 18M |
Passengers |
|
Total bulk passengers delivered | 10 378 |
Total VIPs delivered | 39 |
Total delivered | 10 417 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 49 137 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 1 163 |
Grade 1 upgrades generated | 324 |
Grade 2 upgrades generated | 281 |
Grade 3 upgrades generated | 312 |
Grade 4 upgrades generated | 171 |
Grade 5 upgrades generated | 75 |
Crew |
|
Crew credits earned | 85 844 019 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 58M 13S |
Time in gunner role | 24M 6S |
Time in fighter con role | 5M 4S |