CMDR Victor acae Romanov profile
(Python)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14,693,530,852 cr |
Credits spent on ships | 1,042,221,838 cr |
Credits spent on outfitting | 2,791,147,927 cr |
Credits spent on repairs | 11,656,296 cr |
Credits spent on fuel | 303,341 cr |
Credits spent on munitions | 1,348,785 cr |
Insurance claims | 22 |
Total claim costs | 111,102,879 cr |
Combat |
|
Bounties claimed | 281 |
Profit from bounties | 38,759,292 cr |
Combat bonds | 601 |
Profit from combat bonds | 348,395,302 cr |
Assassinations | 17 |
Profit from assassinations | 3,716,985 cr |
Highest single reward | 1,302,170 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 240,568 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 2,401,800 cr |
Highest bounty issued | 1,011,600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 61,232 cr |
Commodities smuggled | 35 |
Average profit | 2,449 cr |
Highest single transaction | 28,070 cr |
Trading |
|
Market network | 92 |
Trading profit | 15,307,639,394 cr |
Commodities traded | 132,462 |
Average profit | 38,753,517 cr |
Highest single transaction | 1,632,239,030 cr |
Mining |
|
Profits from mining | 1,005,352,263 cr |
Minerals refined | 1,331 |
Materials collected | 14,830 |
Exploration |
|
Systems visited | 8,226 |
Profits from exploration | 1,548,715,040 cr |
Level 2 detailed scans | 74,590 |
Level 3 detailed scans | 74,590 |
Highest payout | 14,364,468 cr |
Total hyperspace distance | 302,184 ly |
Total hyperspace jumps | 10,041 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 14W 3D 22H 47M |
Passengers |
|
Total bulk passengers delivered | 7,612 |
Total VIPs delivered | 1,105 |
Total delivered | 8,717 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 892,363 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,905 |
Grade 1 upgrades generated | 269 |
Grade 2 upgrades generated | 286 |
Grade 3 upgrades generated | 367 |
Grade 4 upgrades generated | 407 |
Grade 5 upgrades generated | 576 |
Crew |
|
Crew credits earned | 125,138,414 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 7M 59S |
Time in gunner role | 9M 26S |
Total credits accrued | 56,548 cr |