CMDR Victor acae Romanov profile
(Dolphin)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14 713 061 692 cr |
Credits spent on ships | 1 042 221 838 cr |
Credits spent on outfitting | 2 791 545 400 cr |
Credits spent on repairs | 11 676 001 cr |
Credits spent on fuel | 306 318 cr |
Credits spent on munitions | 1 367 148 cr |
Insurance claims | 22 |
Total claim costs | 111 102 879 cr |
Combat |
|
Bounties claimed | 282 |
Profit from bounties | 38 981 821 cr |
Combat bonds | 601 |
Profit from combat bonds | 348 395 302 cr |
Assassinations | 18 |
Profit from assassinations | 4 188 752 cr |
Highest single reward | 1 302 170 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 156 |
Lifetime fines value | 243 168 cr |
Bounties received/earned | 69 |
Lifetime bounty value | 2 403 600 cr |
Highest bounty issued | 1 011 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 61 232 cr |
Commodities smuggled | 35 |
Average profit | 2 449 cr |
Highest single transaction | 28 070 cr |
Trading |
|
Market network | 94 |
Trading profit | 15 363 587 362 cr |
Commodities traded | 134 022 |
Average profit | 38 408 968 cr |
Highest single transaction | 1 632 239 030 cr |
Mining |
|
Profits from mining | 1 005 352 263 cr |
Minerals refined | 1 331 |
Materials collected | 14 848 |
Exploration |
|
Systems visited | 8 256 |
Profits from exploration | 1 549 663 587 cr |
Level 2 detailed scans | 74 785 |
Level 3 detailed scans | 74 785 |
Highest payout | 14 364 468 cr |
Total hyperspace distance | 303 562 ly |
Total hyperspace jumps | 10 100 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 14W 4D 11H 53M |
Passengers |
|
Total bulk passengers delivered | 7 889 |
Total VIPs delivered | 1 110 |
Total delivered | 8 999 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 892 363 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 994 |
Grade 1 upgrades generated | 281 |
Grade 2 upgrades generated | 301 |
Grade 3 upgrades generated | 390 |
Grade 4 upgrades generated | 433 |
Grade 5 upgrades generated | 589 |
Crew |
|
Crew credits earned | 126 366 101 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 7M 59S |
Time in gunner role | 9M 26S |
Total credits accrued | 56 548 cr |