CMDR NemWar profile

(Imperial Cutter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 1,440,583,527 cr |
Credits spent on ships | 718,161,527 cr |
Credits spent on outfitting | 1,198,516,452 cr |
Credits spent on repairs | 3,587,823 cr |
Credits spent on fuel | 199,936 cr |
Credits spent on munitions | 274,221 cr |
Insurance claims | 90 |
Total claim costs | 81,177,576 cr |
Combat |
|
Bounties claimed | 229 |
Profit from bounties | 3,534,053 cr |
Combat bonds | 9 |
Profit from combat bonds | 632,227 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 263,440 cr |
Skimmers killed | 206 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 2,089,441 cr |
Bounties received/earned | 148 |
Lifetime bounty value | 78,015 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 690,646 cr |
Commodities smuggled | 241 |
Average profit | 20,313 cr |
Highest single transaction | 151,551 cr |
Trading |
|
Market network | 88 |
Trading profit | 18,648,836 cr |
Commodities traded | 21,731 |
Average profit | 33,124 cr |
Highest single transaction | 1,140,048 cr |
Mining |
|
Profits from mining | 2,438,985 cr |
Minerals refined | 688 |
Materials collected | 23,493 |
Exploration |
|
Systems visited | 13,977 |
Profits from exploration | 923,155,519 cr |
Level 2 detailed scans | 104,413 |
Level 3 detailed scans | 82,223 |
Highest payout | 5,919,630 cr |
Total hyperspace distance | 438,610 ly |
Total hyperspace jumps | 16,592 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 37W 6D 19H 19M |
Passengers |
|
Total bulk passengers delivered | 108 |
Total VIPs delivered | 18 |
Total delivered | 126 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 52 |
Total profit | 1,060,473 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,240 |
Grade 1 upgrades generated | 174 |
Grade 2 upgrades generated | 187 |
Grade 3 upgrades generated | 250 |
Grade 4 upgrades generated | 230 |
Grade 5 upgrades generated | 399 |
Crew |
|
Crew credits earned | 49,076,910 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 12H 53M 58S |
Time in gunner role | 38S |
Total credits accrued | 21,161 cr |