CMDR NemWar profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 1 457 129 858 cr |
Credits spent on ships | 718 200 839 cr |
Credits spent on outfitting | 1 201 227 822 cr |
Credits spent on repairs | 3 992 372 cr |
Credits spent on fuel | 202 995 cr |
Credits spent on munitions | 274 321 cr |
Insurance claims | 92 |
Total claim costs | 95 535 088 cr |
Combat |
|
Bounties claimed | 229 |
Profit from bounties | 3 534 053 cr |
Combat bonds | 9 |
Profit from combat bonds | 632 227 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 263 440 cr |
Skimmers killed | 206 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 2 089 441 cr |
Bounties received/earned | 148 |
Lifetime bounty value | 78 015 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 690 646 cr |
Commodities smuggled | 241 |
Average profit | 20 313 cr |
Highest single transaction | 151 551 cr |
Trading |
|
Market network | 89 |
Trading profit | 19 803 059 cr |
Commodities traded | 24 908 |
Average profit | 34 500 cr |
Highest single transaction | 1 140 048 cr |
Mining |
|
Profits from mining | 2 438 985 cr |
Minerals refined | 688 |
Materials collected | 25 584 |
Exploration |
|
Systems visited | 14 291 |
Profits from exploration | 942 825 778 cr |
Level 2 detailed scans | 107 122 |
Level 3 detailed scans | 84 932 |
Highest payout | 5 919 630 cr |
Total hyperspace distance | 456 790 ly |
Total hyperspace jumps | 17 069 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 40W 1D 8H 13M |
Passengers |
|
Total bulk passengers delivered | 108 |
Total VIPs delivered | 18 |
Total delivered | 126 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 52 |
Total profit | 1 060 473 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 362 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 288 |
Grade 4 upgrades generated | 249 |
Grade 5 upgrades generated | 431 |
Crew |
|
Crew credits earned | 49 076 910 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 12H 53M 58S |
Time in gunner role | 38S |
Total credits accrued | 21 161 cr |