Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 5,814,335,965 cr |
Credits spent on ships | 3,275,231,738 cr |
Credits spent on outfitting | 7,686,835,967 cr |
Credits spent on repairs | 31,053,960 cr |
Credits spent on fuel | 1,847,274 cr |
Credits spent on munitions | 5,869,670 cr |
Insurance claims | 21 |
Total claim costs | 35,342,503 cr |
Combat |
|
Bounties claimed | 14,614 |
Profit from bounties | 912,501,682 cr |
Combat bonds | 1,253 |
Profit from combat bonds | 41,425,728 cr |
Assassinations | 123 |
Profit from assassinations | 130,402,544 cr |
Highest single reward | 578,250 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 378,204 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 101,590 cr |
Highest bounty issued | 9,225 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 2,219,952 cr |
Commodities smuggled | 2,275 |
Average profit | 158,568 cr |
Highest single transaction | 535,552 cr |
Trading |
|
Market network | 169 |
Trading profit | 6,481,809,883 cr |
Commodities traded | 348,213 |
Average profit | 3,559,478 cr |
Highest single transaction | 202,409,834 cr |
Mining |
|
Profits from mining | 5,733,647,679 cr |
Minerals refined | 12,670 |
Materials collected | 44,610 |
Exploration |
|
Systems visited | 55,500 |
Profits from exploration | 11,390,655,206 cr |
Level 2 detailed scans | 91,385 |
Level 3 detailed scans | 188,920 |
Highest payout | 29,688,045 cr |
Total hyperspace distance | 2,554,585 ly |
Total hyperspace jumps | 64,956 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,615.28 ly |
Approximate time played | 42W 4D 12H 14M |
Passengers |
|
Total bulk passengers delivered | 2,651 |
Total VIPs delivered | 8,174 |
Total delivered | 10,825 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 321,835 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7,226 |
Grade 1 upgrades generated | 2,280 |
Grade 2 upgrades generated | 592 |
Grade 3 upgrades generated | 979 |
Grade 4 upgrades generated | 1,148 |
Grade 5 upgrades generated | 2,227 |
Crew |
|
Crew credits earned | 4,485,811,668 cr |
Crew hired | 68 |
Crew fired | 67 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 22H 12M 38S |
Time in gunner role | 57S |
Time in fighter con role | 54M 55S |
Total credits accrued | 1,043,786 cr |