CMDR Steyla profile

(Imperial Cutter)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,536,512,496 cr |
Credits spent on ships | 3,514,816,878 cr |
Credits spent on outfitting | 8,500,492,268 cr |
Credits spent on repairs | 34,998,502 cr |
Credits spent on fuel | 1,913,619 cr |
Credits spent on munitions | 6,252,344 cr |
Insurance claims | 22 |
Total claim costs | 43,801,414 cr |
Combat |
|
Bounties claimed | 16,067 |
Profit from bounties | 1,381,154,989 cr |
Combat bonds | 1,253 |
Profit from combat bonds | 41,425,728 cr |
Assassinations | 133 |
Profit from assassinations | 165,949,572 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 71 |
Lifetime fines value | 405,940 cr |
Bounties received/earned | 96 |
Lifetime bounty value | 106,590 cr |
Highest bounty issued | 9,225 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 2,219,952 cr |
Commodities smuggled | 2,275 |
Average profit | 158,568 cr |
Highest single transaction | 535,552 cr |
Trading |
|
Market network | 170 |
Trading profit | 7,327,071,439 cr |
Commodities traded | 378,189 |
Average profit | 3,905,688 cr |
Highest single transaction | 210,467,840 cr |
Mining |
|
Profits from mining | 5,779,408,341 cr |
Minerals refined | 12,931 |
Materials collected | 46,057 |
Exploration |
|
Systems visited | 63,555 |
Profits from exploration | 15,195,437,071 cr |
Level 2 detailed scans | 159,500 |
Level 3 detailed scans | 257,035 |
Highest payout | 29,688,045 cr |
Total hyperspace distance | 3,061,979 ly |
Total hyperspace jumps | 73,552 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 47W 22H 35M |
Passengers |
|
Total bulk passengers delivered | 3,088 |
Total VIPs delivered | 8,195 |
Total delivered | 11,283 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 321,835 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7,505 |
Grade 1 upgrades generated | 2,297 |
Grade 2 upgrades generated | 620 |
Grade 3 upgrades generated | 1,019 |
Grade 4 upgrades generated | 1,201 |
Grade 5 upgrades generated | 2,368 |
Crew |
|
Crew credits earned | 5,285,629,509 cr |
Crew hired | 68 |
Crew fired | 67 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 22H 22M 37S |
Time in gunner role | 57S |
Time in fighter con role | 54M 55S |
Total credits accrued | 1,043,786 cr |