CMDR Steyla profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 554 796 203 cr |
Credits spent on ships | 3 565 094 742 cr |
Credits spent on outfitting | 8 510 058 561 cr |
Credits spent on repairs | 37 939 321 cr |
Credits spent on fuel | 1 935 785 cr |
Credits spent on munitions | 6 533 374 cr |
Insurance claims | 22 |
Total claim costs | 43 801 414 cr |
Combat |
|
Bounties claimed | 17 238 |
Profit from bounties | 1 765 552 239 cr |
Combat bonds | 1 253 |
Profit from combat bonds | 41 425 728 cr |
Assassinations | 135 |
Profit from assassinations | 168 305 876 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 451 890 cr |
Bounties received/earned | 96 |
Lifetime bounty value | 106 590 cr |
Highest bounty issued | 9 225 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 2 219 952 cr |
Commodities smuggled | 2 275 |
Average profit | 158 568 cr |
Highest single transaction | 535 552 cr |
Trading |
|
Market network | 171 |
Trading profit | 4 238 954 149 cr |
Commodities traded | 414 610 |
Average profit | 2 187 283 cr |
Highest single transaction | 210 467 840 cr |
Mining |
|
Profits from mining | 5 779 408 341 cr |
Minerals refined | 12 931 |
Materials collected | 46 445 |
Exploration |
|
Systems visited | 70 006 |
Profits from exploration | 17 779 492 213 cr |
Level 2 detailed scans | 221 278 |
Level 3 detailed scans | 318 813 |
Highest payout | 29 688 045 cr |
Total hyperspace distance | 3 455 337 ly |
Total hyperspace jumps | 80 151 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 50W 4D 5H 53M |
Passengers |
|
Total bulk passengers delivered | 3 088 |
Total VIPs delivered | 8 195 |
Total delivered | 11 283 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 321 835 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7 575 |
Grade 1 upgrades generated | 2 301 |
Grade 2 upgrades generated | 626 |
Grade 3 upgrades generated | 1 027 |
Grade 4 upgrades generated | 1 215 |
Grade 5 upgrades generated | 2 406 |
Crew |
|
Crew credits earned | 6 236 431 110 cr |
Crew hired | 68 |
Crew fired | 67 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 22H 22M 37S |
Time in gunner role | 57S |
Time in fighter con role | 54M 55S |
Total credits accrued | 1 043 786 cr |