CMDR KaijuSeansy profile
(Type-9 Heavy)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 18,355,680,285 cr |
Credits spent on ships | 4,807,274,896 cr |
Credits spent on outfitting | 10,074,314,613 cr |
Credits spent on repairs | 103,823,004 cr |
Credits spent on fuel | 796,707 cr |
Credits spent on munitions | 7,059,735 cr |
Insurance claims | 229 |
Total claim costs | 1,126,228,247 cr |
Combat |
|
Bounties claimed | 3,748 |
Profit from bounties | 651,671,532 cr |
Combat bonds | 730 |
Profit from combat bonds | 5,627,015,933 cr |
Assassinations | 73 |
Profit from assassinations | 50,184,570 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 4,544 |
Lifetime fines value | 705,219 cr |
Bounties received/earned | 524 |
Lifetime bounty value | 12,011,400 cr |
Highest bounty issued | 1,563,800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 23,621 cr |
Commodities smuggled | 8 |
Average profit | 3,937 cr |
Highest single transaction | 18,540 cr |
Trading |
|
Market network | 103 |
Trading profit | -24,157,181,723 cr |
Commodities traded | 199,148 |
Average profit | -55,406,380 cr |
Highest single transaction | 191,267,944 cr |
Mining |
|
Profits from mining | 4,578,016,656 cr |
Minerals refined | 12,154 |
Materials collected | 30,039 |
Exploration |
|
Systems visited | 6,562 |
Profits from exploration | 929,429,911 cr |
Level 2 detailed scans | 24,332 |
Level 3 detailed scans | 24,332 |
Highest payout | 16,644,013 cr |
Total hyperspace distance | 453,782 ly |
Total hyperspace jumps | 9,559 |
Max distance from start | 33,709.25 ly |
Max distance from Sol | 33,744.76 ly |
Max distance from Colonia | 23,645.13 ly |
Approximate time played | 10W 3D 5H 46M |
Passengers |
|
Total bulk passengers delivered | 810 |
Total VIPs delivered | 926 |
Total delivered | 1,736 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 116 |
Total profit | 524,905 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5,270 |
Grade 1 upgrades generated | 932 |
Grade 2 upgrades generated | 1,028 |
Grade 3 upgrades generated | 1,304 |
Grade 4 upgrades generated | 1,196 |
Grade 5 upgrades generated | 810 |
Crew |
|
Crew credits earned | 2,782,843,781 cr |
Crew hired | 13 |
Crew fired | 11 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 7H 20M 33S |
Time in gunner role | 30M 6S |