CMDR KaijuSeansy profile
(Type-9 Heavy)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 18 355 680 285 cr |
Credits spent on ships | 4 807 274 896 cr |
Credits spent on outfitting | 10 074 314 613 cr |
Credits spent on repairs | 103 823 004 cr |
Credits spent on fuel | 796 707 cr |
Credits spent on munitions | 7 059 735 cr |
Insurance claims | 229 |
Total claim costs | 1 126 228 247 cr |
Combat |
|
Bounties claimed | 3 748 |
Profit from bounties | 651 671 532 cr |
Combat bonds | 730 |
Profit from combat bonds | 5 627 015 933 cr |
Assassinations | 73 |
Profit from assassinations | 50 184 570 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 4 544 |
Lifetime fines value | 705 219 cr |
Bounties received/earned | 524 |
Lifetime bounty value | 12 011 400 cr |
Highest bounty issued | 1 563 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 23 621 cr |
Commodities smuggled | 8 |
Average profit | 3 937 cr |
Highest single transaction | 18 540 cr |
Trading |
|
Market network | 103 |
Trading profit | −24 157 181 723 cr |
Commodities traded | 199 148 |
Average profit | −55 406 380 cr |
Highest single transaction | 191 267 944 cr |
Mining |
|
Profits from mining | 4 578 016 656 cr |
Minerals refined | 12 154 |
Materials collected | 30 039 |
Exploration |
|
Systems visited | 6 562 |
Profits from exploration | 929 429 911 cr |
Level 2 detailed scans | 24 332 |
Level 3 detailed scans | 24 332 |
Highest payout | 16 644 013 cr |
Total hyperspace distance | 453 782 ly |
Total hyperspace jumps | 9 559 |
Max distance from start | 33 709,25 ly |
Max distance from Sol | 33 744,76 ly |
Max distance from Colonia | 23 645,13 ly |
Approximate time played | 10W 3D 5H 46M |
Passengers |
|
Total bulk passengers delivered | 810 |
Total VIPs delivered | 926 |
Total delivered | 1 736 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 116 |
Total profit | 524 905 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5 270 |
Grade 1 upgrades generated | 932 |
Grade 2 upgrades generated | 1 028 |
Grade 3 upgrades generated | 1 304 |
Grade 4 upgrades generated | 1 196 |
Grade 5 upgrades generated | 810 |
Crew |
|
Crew credits earned | 2 782 843 781 cr |
Crew hired | 13 |
Crew fired | 11 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 7H 20M 33S |
Time in gunner role | 30M 6S |