CMDR Lusus Naturae profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,264,833,798 cr |
Credits spent on ships | 1,371,455,947 cr |
Credits spent on outfitting | 2,665,593,791 cr |
Credits spent on repairs | 43,860,855 cr |
Credits spent on fuel | 885,820 cr |
Credits spent on munitions | 192,109 cr |
Insurance claims | 73 |
Total claim costs | 493,900,804 cr |
Combat |
|
Bounties claimed | 2,521 |
Profit from bounties | 442,626,017 cr |
Combat bonds | 147 |
Profit from combat bonds | 5,848,206 cr |
Assassinations | 185 |
Profit from assassinations | 130,145,267 cr |
Highest single reward | 1,550,572 cr |
Skimmers killed | 398 |
Crime |
|
Fines issued | 168 |
Lifetime fines value | 368,367 cr |
Bounties received/earned | 146 |
Lifetime bounty value | 3,066,600 cr |
Highest bounty issued | 1,348,700 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2,483,292 cr |
Commodities smuggled | 315 |
Average profit | 35,476 cr |
Highest single transaction | 488,961 cr |
Trading |
|
Market network | 557 |
Trading profit | 5,695,911,919 cr |
Commodities traded | 1,014,733 |
Average profit | 2,103,365 cr |
Highest single transaction | 112,285,038 cr |
Mining |
|
Profits from mining | 204,576,293 cr |
Minerals refined | 19,224 |
Materials collected | 56,790 |
Exploration |
|
Systems visited | 20,921 |
Profits from exploration | 5,510,813,024 cr |
Level 2 detailed scans | 250,613 |
Level 3 detailed scans | 250,524 |
Highest payout | 16,759,790 cr |
Total hyperspace distance | 1,276,322 ly |
Total hyperspace jumps | 26,156 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 64W 5D 8H 25M |
Passengers |
|
Total bulk passengers delivered | 171 |
Total VIPs delivered | 75 |
Total delivered | 246 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 391 |
Total profit | 10,118,994 cr |
Total rescue transactions | 139 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2,363 |
Grade 1 upgrades generated | 342 |
Grade 2 upgrades generated | 354 |
Grade 3 upgrades generated | 468 |
Grade 4 upgrades generated | 566 |
Grade 5 upgrades generated | 633 |