CMDR Lusus Naturae profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 264 833 798 cr |
Credits spent on ships | 1 371 455 947 cr |
Credits spent on outfitting | 2 665 593 791 cr |
Credits spent on repairs | 43 860 855 cr |
Credits spent on fuel | 885 820 cr |
Credits spent on munitions | 192 109 cr |
Insurance claims | 73 |
Total claim costs | 493 900 804 cr |
Combat |
|
Bounties claimed | 2 521 |
Profit from bounties | 442 626 017 cr |
Combat bonds | 147 |
Profit from combat bonds | 5 848 206 cr |
Assassinations | 185 |
Profit from assassinations | 130 145 267 cr |
Highest single reward | 1 550 572 cr |
Skimmers killed | 398 |
Crime |
|
Fines issued | 168 |
Lifetime fines value | 368 367 cr |
Bounties received/earned | 146 |
Lifetime bounty value | 3 066 600 cr |
Highest bounty issued | 1 348 700 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2 483 292 cr |
Commodities smuggled | 315 |
Average profit | 35 476 cr |
Highest single transaction | 488 961 cr |
Trading |
|
Market network | 557 |
Trading profit | 5 695 911 919 cr |
Commodities traded | 1 014 733 |
Average profit | 2 103 365 cr |
Highest single transaction | 112 285 038 cr |
Mining |
|
Profits from mining | 204 576 293 cr |
Minerals refined | 19 224 |
Materials collected | 56 790 |
Exploration |
|
Systems visited | 20 921 |
Profits from exploration | 5 510 813 024 cr |
Level 2 detailed scans | 250 613 |
Level 3 detailed scans | 250 524 |
Highest payout | 16 759 790 cr |
Total hyperspace distance | 1 276 322 ly |
Total hyperspace jumps | 26 156 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 64W 5D 8H 25M |
Passengers |
|
Total bulk passengers delivered | 171 |
Total VIPs delivered | 75 |
Total delivered | 246 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 391 |
Total profit | 10 118 994 cr |
Total rescue transactions | 139 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2 363 |
Grade 1 upgrades generated | 342 |
Grade 2 upgrades generated | 354 |
Grade 3 upgrades generated | 468 |
Grade 4 upgrades generated | 566 |
Grade 5 upgrades generated | 633 |