CMDR BZSm1th profile
(Alliance Chieftain)
Federation: Chief Petty Officer
Empire: King
Balance |
|
---|---|
Current assets | 4,690,797,896 cr |
Credits spent on ships | 658,565,570 cr |
Credits spent on outfitting | 1,669,065,895 cr |
Credits spent on repairs | 16,339,765 cr |
Credits spent on fuel | 428,504 cr |
Credits spent on munitions | 946,228 cr |
Insurance claims | 55 |
Total claim costs | 292,886,806 cr |
Combat |
|
Bounties claimed | 707 |
Profit from bounties | 117,778,067 cr |
Combat bonds | 464 |
Profit from combat bonds | 329,981,010 cr |
Assassinations | 75 |
Profit from assassinations | 30,067,859 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 142 |
Lifetime fines value | 131,616 cr |
Bounties received/earned | 111 |
Lifetime bounty value | 113,700 cr |
Highest bounty issued | 49,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 100 |
Trading profit | 1,525,806,241 cr |
Commodities traded | 43,341 |
Average profit | 5,086,021 cr |
Highest single transaction | 140,232,192 cr |
Mining |
|
Profits from mining | 731,155,460 cr |
Minerals refined | 3,158 |
Materials collected | 9,189 |
Exploration |
|
Systems visited | 3,856 |
Profits from exploration | 357,665,300 cr |
Level 2 detailed scans | 15,190 |
Level 3 detailed scans | 15,189 |
Highest payout | 7,298,756 cr |
Total hyperspace distance | 190,735 ly |
Total hyperspace jumps | 5,900 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,678.69 ly |
Approximate time played | 6W 8H 10M |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 170,568 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1,021 |
Grade 1 upgrades generated | 365 |
Grade 2 upgrades generated | 213 |
Grade 3 upgrades generated | 226 |
Grade 4 upgrades generated | 151 |
Grade 5 upgrades generated | 66 |
Crew |
|
Crew credits earned | 179,913,883 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 56M 35S |
Time in gunner role | 4S |