Perfil de BZSm1th
(Type-9 Heavy)
Federation: Chief Petty Officer
Empire: King
Balance |
|
---|---|
Current assets | 4.680.941.392 cr |
Credits spent on ships | 658.565.570 cr |
Credits spent on outfitting | 1.669.065.895 cr |
Credits spent on repairs | 16.685.409 cr |
Credits spent on fuel | 431.626 cr |
Credits spent on munitions | 970.300 cr |
Insurance claims | 55 |
Total claim costs | 292.886.806 cr |
Combat |
|
Bounties claimed | 708 |
Profit from bounties | 117.831.955 cr |
Combat bonds | 496 |
Profit from combat bonds | 331.456.526 cr |
Assassinations | 76 |
Profit from assassinations | 30.305.239 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 132.116 cr |
Bounties received/earned | 112 |
Lifetime bounty value | 114.100 cr |
Highest bounty issued | 49.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 100 |
Trading profit | 1.525.806.241 cr |
Commodities traded | 43.341 |
Average profit | 5.086.021 cr |
Highest single transaction | 140.232.192 cr |
Mining |
|
Profits from mining | 731.155.460 cr |
Minerals refined | 3.193 |
Materials collected | 9.245 |
Exploration |
|
Systems visited | 3.884 |
Profits from exploration | 359.867.959 cr |
Level 2 detailed scans | 15.574 |
Level 3 detailed scans | 15.573 |
Highest payout | 7.298.756 cr |
Total hyperspace distance | 192.050 a.l. |
Total hyperspace jumps | 5.933 |
Max distance from start | 25.868,70 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 28.678,69 a.l. |
Approximate time played | 6W 12H 3M |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 170.568 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1.021 |
Grade 1 upgrades generated | 365 |
Grade 2 upgrades generated | 213 |
Grade 3 upgrades generated | 226 |
Grade 4 upgrades generated | 151 |
Grade 5 upgrades generated | 66 |
Crew |
|
Crew credits earned | 180.419.986 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 56M 35S |
Time in gunner role | 4S |