CMDR Katrina Bekers profile
(Python)
Federation: Lt. Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 5,481,715,089 cr |
Credits spent on ships | 82,581,641 cr |
Credits spent on outfitting | 171,797,892 cr |
Credits spent on repairs | 4,884,341 cr |
Credits spent on fuel | 159,258 cr |
Credits spent on munitions | 1,200,658 cr |
Insurance claims | 21 |
Total claim costs | 26,600,204 cr |
Combat |
|
Bounties claimed | 3,197 |
Profit from bounties | 659,220,817 cr |
Combat bonds | 1,074 |
Profit from combat bonds | 78,330,369 cr |
Assassinations | 77 |
Profit from assassinations | 14,237,675 cr |
Highest single reward | 2,116,849 cr |
Skimmers killed | 251 |
Crime |
|
Fines issued | 113 |
Lifetime fines value | 361,056 cr |
Bounties received/earned | 124 |
Lifetime bounty value | 71,425 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 761,485 cr |
Commodities smuggled | 303 |
Average profit | 10,725 cr |
Highest single transaction | 50,464 cr |
Trading |
|
Market network | 180 |
Trading profit | 505,470,905 cr |
Commodities traded | 19,288 |
Average profit | 743,340 cr |
Highest single transaction | 47,136,474 cr |
Mining |
|
Profits from mining | 345,736,159 cr |
Minerals refined | 2,494 |
Materials collected | 17,080 |
Exploration |
|
Systems visited | 1,273 |
Profits from exploration | 340,474,163 cr |
Level 2 detailed scans | 13,459 |
Level 3 detailed scans | 12,110 |
Highest payout | 15,509,154 cr |
Total hyperspace distance | 47,374 ly |
Total hyperspace jumps | 1,949 |
Max distance from start | 35,569.70 ly |
Max distance from Sol | 35,618.63 ly |
Max distance from Colonia | 30,434.86 ly |
Approximate time played | 6W 2D 7H 56M |
Search and Rescue |
|
Total items rescued | 84 |
Total profit | 2,068,566 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 804 |
Grade 1 upgrades generated | 236 |
Grade 2 upgrades generated | 203 |
Grade 3 upgrades generated | 208 |
Grade 4 upgrades generated | 114 |
Grade 5 upgrades generated | 43 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 11M 41S |
Time in gunner role | 32M 6S |