CMDR Katrina Bekers profile
(Python)
Federation: Lt. Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 5 481 715 089 cr |
Credits spent on ships | 82 581 641 cr |
Credits spent on outfitting | 171 797 892 cr |
Credits spent on repairs | 4 884 341 cr |
Credits spent on fuel | 159 258 cr |
Credits spent on munitions | 1 200 658 cr |
Insurance claims | 21 |
Total claim costs | 26 600 204 cr |
Combat |
|
Bounties claimed | 3 197 |
Profit from bounties | 659 220 817 cr |
Combat bonds | 1 074 |
Profit from combat bonds | 78 330 369 cr |
Assassinations | 77 |
Profit from assassinations | 14 237 675 cr |
Highest single reward | 2 116 849 cr |
Skimmers killed | 251 |
Crime |
|
Fines issued | 113 |
Lifetime fines value | 361 056 cr |
Bounties received/earned | 124 |
Lifetime bounty value | 71 425 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 761 485 cr |
Commodities smuggled | 303 |
Average profit | 10 725 cr |
Highest single transaction | 50 464 cr |
Trading |
|
Market network | 180 |
Trading profit | 505 470 905 cr |
Commodities traded | 19 288 |
Average profit | 743 340 cr |
Highest single transaction | 47 136 474 cr |
Mining |
|
Profits from mining | 345 736 159 cr |
Minerals refined | 2 494 |
Materials collected | 17 080 |
Exploration |
|
Systems visited | 1 273 |
Profits from exploration | 340 474 163 cr |
Level 2 detailed scans | 13 459 |
Level 3 detailed scans | 12 110 |
Highest payout | 15 509 154 cr |
Total hyperspace distance | 47 374 ly |
Total hyperspace jumps | 1 949 |
Max distance from start | 35 569,70 ly |
Max distance from Sol | 35 618,63 ly |
Max distance from Colonia | 30 434,86 ly |
Approximate time played | 6W 2D 7H 56M |
Search and Rescue |
|
Total items rescued | 84 |
Total profit | 2 068 566 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 804 |
Grade 1 upgrades generated | 236 |
Grade 2 upgrades generated | 203 |
Grade 3 upgrades generated | 208 |
Grade 4 upgrades generated | 114 |
Grade 5 upgrades generated | 43 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 11M 41S |
Time in gunner role | 32M 6S |