CMDR Arikm Taylor profile
(Fer-de-Lance)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,395,731,100 cr |
Credits spent on ships | 1,269,788,170 cr |
Credits spent on outfitting | 3,968,112,957 cr |
Credits spent on repairs | 31,322,009 cr |
Credits spent on fuel | 2,256,024 cr |
Credits spent on munitions | 7,777,404 cr |
Insurance claims | 80 |
Total claim costs | 201,534,476 cr |
Combat |
|
Bounties claimed | 8,520 |
Profit from bounties | 498,593,697 cr |
Combat bonds | 8,656 |
Profit from combat bonds | 340,124,130 cr |
Assassinations | 403 |
Profit from assassinations | 505,235,301 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 401 |
Crime |
|
Fines issued | 448 |
Lifetime fines value | 1,212,164 cr |
Bounties received/earned | 688 |
Lifetime bounty value | 889,300 cr |
Highest bounty issued | 42,800 cr |
Smuggling |
|
Black market network | 40 |
Black market profit | 48,965,089 cr |
Commodities smuggled | 37,420 |
Average profit | 385,552 cr |
Highest single transaction | 2,293,982 cr |
Trading |
|
Market network | 235 |
Trading profit | 5,173,234,304 cr |
Commodities traded | 388,755 |
Average profit | 2,330,286 cr |
Highest single transaction | 290,901,840 cr |
Mining |
|
Profits from mining | 461,202,378 cr |
Minerals refined | 1,233 |
Materials collected | 28,845 |
Exploration |
|
Systems visited | 10,727 |
Profits from exploration | 1,028,567,065 cr |
Level 2 detailed scans | 34,861 |
Level 3 detailed scans | 29,030 |
Highest payout | 13,252,131 cr |
Total hyperspace distance | 932,031 ly |
Total hyperspace jumps | 27,580 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,242.80 ly |
Approximate time played | 25W 4D 12H 53M |
Passengers |
|
Total bulk passengers delivered | 8,483 |
Total VIPs delivered | 2,979 |
Total delivered | 11,462 |
Total ejected | 131 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 8,736 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4,275 |
Grade 1 upgrades generated | 1,036 |
Grade 2 upgrades generated | 365 |
Grade 3 upgrades generated | 738 |
Grade 4 upgrades generated | 880 |
Grade 5 upgrades generated | 1,256 |
Crew |
|
Crew credits earned | 545,082,161 cr |
Crew hired | 15 |
Crew fired | 13 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 41M 55S |
Time in gunner role | 27M 26S |
Time in fighter con role | 23M |
Total credits accrued | 176,656,685 cr |