Perfil de Arikm Taylor
(Fer-de-Lance)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12.395.731.100 cr |
Credits spent on ships | 1.269.788.170 cr |
Credits spent on outfitting | 3.968.112.957 cr |
Credits spent on repairs | 31.322.009 cr |
Credits spent on fuel | 2.256.024 cr |
Credits spent on munitions | 7.777.404 cr |
Insurance claims | 80 |
Total claim costs | 201.534.476 cr |
Combat |
|
Bounties claimed | 8.520 |
Profit from bounties | 498.593.697 cr |
Combat bonds | 8.656 |
Profit from combat bonds | 340.124.130 cr |
Assassinations | 403 |
Profit from assassinations | 505.235.301 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 401 |
Crime |
|
Fines issued | 448 |
Lifetime fines value | 1.212.164 cr |
Bounties received/earned | 688 |
Lifetime bounty value | 889.300 cr |
Highest bounty issued | 42.800 cr |
Smuggling |
|
Black market network | 40 |
Black market profit | 48.965.089 cr |
Commodities smuggled | 37.420 |
Average profit | 385.552 cr |
Highest single transaction | 2.293.982 cr |
Trading |
|
Market network | 235 |
Trading profit | 5.173.234.304 cr |
Commodities traded | 388.755 |
Average profit | 2.330.286 cr |
Highest single transaction | 290.901.840 cr |
Mining |
|
Profits from mining | 461.202.378 cr |
Minerals refined | 1.233 |
Materials collected | 28.845 |
Exploration |
|
Systems visited | 10.727 |
Profits from exploration | 1.028.567.065 cr |
Level 2 detailed scans | 34.861 |
Level 3 detailed scans | 29.030 |
Highest payout | 13.252.131 cr |
Total hyperspace distance | 932.031 a.l. |
Total hyperspace jumps | 27.580 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.242,80 a.l. |
Approximate time played | 25W 4D 12H 53M |
Passengers |
|
Total bulk passengers delivered | 8.483 |
Total VIPs delivered | 2.979 |
Total delivered | 11.462 |
Total ejected | 131 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 8.736 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4.275 |
Grade 1 upgrades generated | 1.036 |
Grade 2 upgrades generated | 365 |
Grade 3 upgrades generated | 738 |
Grade 4 upgrades generated | 880 |
Grade 5 upgrades generated | 1.256 |
Crew |
|
Crew credits earned | 545.082.161 cr |
Crew hired | 15 |
Crew fired | 13 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 41M 55S |
Time in gunner role | 27M 26S |
Time in fighter con role | 23M |
Total credits accrued | 176.656.685 cr |