CMDR Arikm Taylor profile
(Fer-de-Lance)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 395 731 100 cr |
Credits spent on ships | 1 269 788 170 cr |
Credits spent on outfitting | 3 968 112 957 cr |
Credits spent on repairs | 31 322 009 cr |
Credits spent on fuel | 2 256 024 cr |
Credits spent on munitions | 7 777 404 cr |
Insurance claims | 80 |
Total claim costs | 201 534 476 cr |
Combat |
|
Bounties claimed | 8 520 |
Profit from bounties | 498 593 697 cr |
Combat bonds | 8 656 |
Profit from combat bonds | 340 124 130 cr |
Assassinations | 403 |
Profit from assassinations | 505 235 301 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 401 |
Crime |
|
Fines issued | 448 |
Lifetime fines value | 1 212 164 cr |
Bounties received/earned | 688 |
Lifetime bounty value | 889 300 cr |
Highest bounty issued | 42 800 cr |
Smuggling |
|
Black market network | 40 |
Black market profit | 48 965 089 cr |
Commodities smuggled | 37 420 |
Average profit | 385 552 cr |
Highest single transaction | 2 293 982 cr |
Trading |
|
Market network | 235 |
Trading profit | 5 173 234 304 cr |
Commodities traded | 388 755 |
Average profit | 2 330 286 cr |
Highest single transaction | 290 901 840 cr |
Mining |
|
Profits from mining | 461 202 378 cr |
Minerals refined | 1 233 |
Materials collected | 28 845 |
Exploration |
|
Systems visited | 10 727 |
Profits from exploration | 1 028 567 065 cr |
Level 2 detailed scans | 34 861 |
Level 3 detailed scans | 29 030 |
Highest payout | 13 252 131 cr |
Total hyperspace distance | 932 031 ly |
Total hyperspace jumps | 27 580 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 242,80 ly |
Approximate time played | 25W 4D 12H 53M |
Passengers |
|
Total bulk passengers delivered | 8 483 |
Total VIPs delivered | 2 979 |
Total delivered | 11 462 |
Total ejected | 131 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 8 736 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4 275 |
Grade 1 upgrades generated | 1 036 |
Grade 2 upgrades generated | 365 |
Grade 3 upgrades generated | 738 |
Grade 4 upgrades generated | 880 |
Grade 5 upgrades generated | 1 256 |
Crew |
|
Crew credits earned | 545 082 161 cr |
Crew hired | 15 |
Crew fired | 13 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 41M 55S |
Time in gunner role | 27M 26S |
Time in fighter con role | 23M |
Total credits accrued | 176 656 685 cr |