CMDR Baka09 profile
(Type-10 Defender)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 14,647,868,821 cr |
Credits spent on ships | 670,571,138 cr |
Credits spent on outfitting | 1,215,413,667 cr |
Credits spent on repairs | 14,298,816 cr |
Credits spent on fuel | 102,955 cr |
Credits spent on munitions | 198,370 cr |
Insurance claims | 18 |
Total claim costs | 238,380,536 cr |
Combat |
|
Bounties claimed | 702 |
Profit from bounties | 87,727,373 cr |
Combat bonds | 24 |
Profit from combat bonds | 2,132,473 cr |
Assassinations | 18 |
Profit from assassinations | 1,943,098 cr |
Highest single reward | 263,985 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 5,407,154 cr |
Bounties received/earned | 92 |
Lifetime bounty value | 1,365,400 cr |
Highest bounty issued | 770,700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2,873,461 cr |
Commodities smuggled | 238 |
Average profit | 239,455 cr |
Highest single transaction | 1,354,024 cr |
Trading |
|
Market network | 64 |
Trading profit | 7,252,298,588 cr |
Commodities traded | 61,973 |
Average profit | 29,722,535 cr |
Highest single transaction | 335,443,568 cr |
Mining |
|
Profits from mining | 3,188,392,610 cr |
Minerals refined | 7 |
Materials collected | 4,354 |
Exploration |
|
Systems visited | 1,096 |
Profits from exploration | 230,285,861 cr |
Level 2 detailed scans | 7,588 |
Level 3 detailed scans | 7,588 |
Highest payout | 8,834,069 cr |
Total hyperspace distance | 46,371 ly |
Total hyperspace jumps | 1,423 |
Max distance from start | 21,990.26 ly |
Max distance from Sol | 22,008.08 ly |
Max distance from Colonia | 25,007.09 ly |
Approximate time played | 8W 5D 5H 32M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 154,358 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 665 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 162 |
Grade 3 upgrades generated | 190 |
Grade 4 upgrades generated | 119 |
Grade 5 upgrades generated | 39 |
Crew |
|
Crew credits earned | 783,314,708 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2M 22S |
Time in gunner role | 1M 57S |