CMDR Baka09 profile
(Type-10 Defender)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 14 647 868 821 cr |
Credits spent on ships | 670 571 138 cr |
Credits spent on outfitting | 1 215 413 667 cr |
Credits spent on repairs | 14 298 816 cr |
Credits spent on fuel | 102 955 cr |
Credits spent on munitions | 198 370 cr |
Insurance claims | 18 |
Total claim costs | 238 380 536 cr |
Combat |
|
Bounties claimed | 702 |
Profit from bounties | 87 727 373 cr |
Combat bonds | 24 |
Profit from combat bonds | 2 132 473 cr |
Assassinations | 18 |
Profit from assassinations | 1 943 098 cr |
Highest single reward | 263 985 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 5 407 154 cr |
Bounties received/earned | 92 |
Lifetime bounty value | 1 365 400 cr |
Highest bounty issued | 770 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 873 461 cr |
Commodities smuggled | 238 |
Average profit | 239 455 cr |
Highest single transaction | 1 354 024 cr |
Trading |
|
Market network | 64 |
Trading profit | 7 252 298 588 cr |
Commodities traded | 61 973 |
Average profit | 29 722 535 cr |
Highest single transaction | 335 443 568 cr |
Mining |
|
Profits from mining | 3 188 392 610 cr |
Minerals refined | 7 |
Materials collected | 4 354 |
Exploration |
|
Systems visited | 1 096 |
Profits from exploration | 230 285 861 cr |
Level 2 detailed scans | 7 588 |
Level 3 detailed scans | 7 588 |
Highest payout | 8 834 069 cr |
Total hyperspace distance | 46 371 ly |
Total hyperspace jumps | 1 423 |
Max distance from start | 21 990,26 ly |
Max distance from Sol | 22 008,08 ly |
Max distance from Colonia | 25 007,09 ly |
Approximate time played | 8W 5D 5H 32M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 154 358 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 665 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 162 |
Grade 3 upgrades generated | 190 |
Grade 4 upgrades generated | 119 |
Grade 5 upgrades generated | 39 |
Crew |
|
Crew credits earned | 783 314 708 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2M 22S |
Time in gunner role | 1M 57S |