CMDR dipperside profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20,000,350,853 cr |
Credits spent on ships | 1,412,291,098 cr |
Credits spent on outfitting | 2,410,506,614 cr |
Credits spent on repairs | 14,467,686 cr |
Credits spent on fuel | 335,160 cr |
Credits spent on munitions | 1,199,822 cr |
Insurance claims | 50 |
Total claim costs | 154,351,995 cr |
Combat |
|
Bounties claimed | 3,481 |
Profit from bounties | 68,040,449 cr |
Combat bonds | 386 |
Profit from combat bonds | 2,086,931,472 cr |
Assassinations | 90 |
Profit from assassinations | 19,607,864 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 398 |
Crime |
|
Fines issued | 196 |
Lifetime fines value | 804,116 cr |
Bounties received/earned | 404 |
Lifetime bounty value | 479,750 cr |
Highest bounty issued | 23,600 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 671,549 cr |
Commodities smuggled | 77 |
Average profit | 21,663 cr |
Highest single transaction | 124,059 cr |
Trading |
|
Market network | 171 |
Trading profit | 823,578,258 cr |
Commodities traded | 34,695 |
Average profit | 1,393,533 cr |
Highest single transaction | 276,239,040 cr |
Mining |
|
Profits from mining | 1,184,898,493 cr |
Minerals refined | 1,595 |
Materials collected | 28,431 |
Exploration |
|
Systems visited | 4,105 |
Profits from exploration | 1,453,400,228 cr |
Level 2 detailed scans | 38,145 |
Level 3 detailed scans | 38,145 |
Highest payout | 32,959,775 cr |
Total hyperspace distance | 296,535 ly |
Total hyperspace jumps | 5,245 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 18W 3D 13H 49M |
Passengers |
|
Total bulk passengers delivered | 12,623 |
Total VIPs delivered | 612 |
Total delivered | 13,235 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 92 |
Total profit | 2,099,128 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2,032 |
Grade 1 upgrades generated | 265 |
Grade 2 upgrades generated | 293 |
Grade 3 upgrades generated | 376 |
Grade 4 upgrades generated | 416 |
Grade 5 upgrades generated | 682 |
Multi-Crew |
|
Total time in multi-crew | 1H 50M 18S |
Time in gunner role | 1H 1M 56S |