Perfil de dipperside
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20.000.350.853 cr |
Credits spent on ships | 1.412.291.098 cr |
Credits spent on outfitting | 2.410.506.614 cr |
Credits spent on repairs | 14.467.686 cr |
Credits spent on fuel | 335.160 cr |
Credits spent on munitions | 1.199.822 cr |
Insurance claims | 50 |
Total claim costs | 154.351.995 cr |
Combat |
|
Bounties claimed | 3.481 |
Profit from bounties | 68.040.449 cr |
Combat bonds | 386 |
Profit from combat bonds | 2.086.931.472 cr |
Assassinations | 90 |
Profit from assassinations | 19.607.864 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 398 |
Crime |
|
Fines issued | 196 |
Lifetime fines value | 804.116 cr |
Bounties received/earned | 404 |
Lifetime bounty value | 479.750 cr |
Highest bounty issued | 23.600 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 671.549 cr |
Commodities smuggled | 77 |
Average profit | 21.663 cr |
Highest single transaction | 124.059 cr |
Trading |
|
Market network | 171 |
Trading profit | 823.578.258 cr |
Commodities traded | 34.695 |
Average profit | 1.393.533 cr |
Highest single transaction | 276.239.040 cr |
Mining |
|
Profits from mining | 1.184.898.493 cr |
Minerals refined | 1.595 |
Materials collected | 28.431 |
Exploration |
|
Systems visited | 4.105 |
Profits from exploration | 1.453.400.228 cr |
Level 2 detailed scans | 38.145 |
Level 3 detailed scans | 38.145 |
Highest payout | 32.959.775 cr |
Total hyperspace distance | 296.535 a.l. |
Total hyperspace jumps | 5.245 |
Max distance from start | 65.616,70 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 18W 3D 13H 49M |
Passengers |
|
Total bulk passengers delivered | 12.623 |
Total VIPs delivered | 612 |
Total delivered | 13.235 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 92 |
Total profit | 2.099.128 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2.032 |
Grade 1 upgrades generated | 265 |
Grade 2 upgrades generated | 293 |
Grade 3 upgrades generated | 376 |
Grade 4 upgrades generated | 416 |
Grade 5 upgrades generated | 682 |
Multi-Crew |
|
Total time in multi-crew | 1H 50M 18S |
Time in gunner role | 1H 1M 56S |