CMDR dipperside profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20 000 350 853 cr |
Credits spent on ships | 1 412 291 098 cr |
Credits spent on outfitting | 2 410 506 614 cr |
Credits spent on repairs | 14 467 686 cr |
Credits spent on fuel | 335 160 cr |
Credits spent on munitions | 1 199 822 cr |
Insurance claims | 50 |
Total claim costs | 154 351 995 cr |
Combat |
|
Bounties claimed | 3 481 |
Profit from bounties | 68 040 449 cr |
Combat bonds | 386 |
Profit from combat bonds | 2 086 931 472 cr |
Assassinations | 90 |
Profit from assassinations | 19 607 864 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 398 |
Crime |
|
Fines issued | 196 |
Lifetime fines value | 804 116 cr |
Bounties received/earned | 404 |
Lifetime bounty value | 479 750 cr |
Highest bounty issued | 23 600 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 671 549 cr |
Commodities smuggled | 77 |
Average profit | 21 663 cr |
Highest single transaction | 124 059 cr |
Trading |
|
Market network | 171 |
Trading profit | 823 578 258 cr |
Commodities traded | 34 695 |
Average profit | 1 393 533 cr |
Highest single transaction | 276 239 040 cr |
Mining |
|
Profits from mining | 1 184 898 493 cr |
Minerals refined | 1 595 |
Materials collected | 28 431 |
Exploration |
|
Systems visited | 4 105 |
Profits from exploration | 1 453 400 228 cr |
Level 2 detailed scans | 38 145 |
Level 3 detailed scans | 38 145 |
Highest payout | 32 959 775 cr |
Total hyperspace distance | 296 535 ly |
Total hyperspace jumps | 5 245 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 18W 3D 13H 49M |
Passengers |
|
Total bulk passengers delivered | 12 623 |
Total VIPs delivered | 612 |
Total delivered | 13 235 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 92 |
Total profit | 2 099 128 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2 032 |
Grade 1 upgrades generated | 265 |
Grade 2 upgrades generated | 293 |
Grade 3 upgrades generated | 376 |
Grade 4 upgrades generated | 416 |
Grade 5 upgrades generated | 682 |
Multi-Crew |
|
Total time in multi-crew | 1H 50M 18S |
Time in gunner role | 1H 1M 56S |