CMDR TAKOMORI profile
(Vulture)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,116,141,047 cr |
Credits spent on ships | 715,094,940 cr |
Credits spent on outfitting | 2,268,300,750 cr |
Credits spent on repairs | 7,624,659 cr |
Credits spent on fuel | 509,881 cr |
Credits spent on munitions | 4,212,762 cr |
Insurance claims | 53 |
Total claim costs | 83,105,240 cr |
Combat |
|
Bounties claimed | 7,844 |
Profit from bounties | 744,116,195 cr |
Combat bonds | 1,011 |
Profit from combat bonds | 1,119,696,856 cr |
Assassinations | 13 |
Profit from assassinations | 1,685,003 cr |
Highest single reward | 2,006,043 cr |
Skimmers killed | 147 |
Crime |
|
Fines issued | 118 |
Lifetime fines value | 229,780 cr |
Bounties received/earned | 144 |
Lifetime bounty value | 299,125 cr |
Highest bounty issued | 11,970 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 745,841 cr |
Commodities smuggled | 141 |
Average profit | 67,804 cr |
Highest single transaction | 193,320 cr |
Trading |
|
Market network | 114 |
Trading profit | 3,847,228,527 cr |
Commodities traded | 290,301 |
Average profit | 4,863,753 cr |
Highest single transaction | 49,287,624 cr |
Mining |
|
Profits from mining | 375,441,760 cr |
Minerals refined | 3,546 |
Materials collected | 22,693 |
Exploration |
|
Systems visited | 12,974 |
Profits from exploration | 293,478,680 cr |
Level 2 detailed scans | 12,287 |
Level 3 detailed scans | 150,818 |
Highest payout | 3,424,682 cr |
Total hyperspace distance | 533,170 ly |
Total hyperspace jumps | 17,302 |
Max distance from start | 65,332.75 ly |
Max distance from Sol | 65,389.78 ly |
Max distance from Colonia | 46,303.70 ly |
Approximate time played | 13W 3D 12H 45M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3,627 |
Total delivered | 3,627 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 1,048,615 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 743 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 150 |
Grade 3 upgrades generated | 154 |
Grade 4 upgrades generated | 118 |
Grade 5 upgrades generated | 93 |
Crew |
|
Crew credits earned | 408,357,038 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13M 57S |
Time in gunner role | 11M 15S |
Time in fighter con role | 2M 20S |