Perfil de TAKOMORI
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12.010.918.429 cr |
Credits spent on ships | 714.997.690 cr |
Credits spent on outfitting | 2.266.475.750 cr |
Credits spent on repairs | 7.530.849 cr |
Credits spent on fuel | 508.219 cr |
Credits spent on munitions | 4.176.342 cr |
Insurance claims | 53 |
Total claim costs | 83.105.240 cr |
Combat |
|
Bounties claimed | 7.844 |
Profit from bounties | 744.116.195 cr |
Combat bonds | 990 |
Profit from combat bonds | 1.116.056.856 cr |
Assassinations | 13 |
Profit from assassinations | 1.685.003 cr |
Highest single reward | 2.006.043 cr |
Skimmers killed | 133 |
Crime |
|
Fines issued | 115 |
Lifetime fines value | 229.280 cr |
Bounties received/earned | 144 |
Lifetime bounty value | 299.125 cr |
Highest bounty issued | 11.970 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 745.841 cr |
Commodities smuggled | 141 |
Average profit | 67.804 cr |
Highest single transaction | 193.320 cr |
Trading |
|
Market network | 114 |
Trading profit | 3.847.228.626 cr |
Commodities traded | 290.184 |
Average profit | 4.869.910 cr |
Highest single transaction | 49.287.624 cr |
Mining |
|
Profits from mining | 375.441.760 cr |
Minerals refined | 3.546 |
Materials collected | 22.667 |
Exploration |
|
Systems visited | 12.933 |
Profits from exploration | 290.779.644 cr |
Level 2 detailed scans | 12.120 |
Level 3 detailed scans | 150.651 |
Highest payout | 3.424.682 cr |
Total hyperspace distance | 531.104 a.l. |
Total hyperspace jumps | 17.234 |
Max distance from start | 65.332,75 a.l. |
Max distance from Sol | 65.389,78 a.l. |
Max distance from Colonia | 46.303,70 a.l. |
Approximate time played | 13W 2D 6H 42M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3.627 |
Total delivered | 3.627 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 1.048.615 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 743 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 150 |
Grade 3 upgrades generated | 154 |
Grade 4 upgrades generated | 118 |
Grade 5 upgrades generated | 93 |
Crew |
|
Crew credits earned | 397.354.247 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13M 57S |
Time in gunner role | 11M 15S |
Time in fighter con role | 2M 20S |