CMDR TAKOMORI profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 068 441 150 cr |
Credits spent on ships | 714 997 690 cr |
Credits spent on outfitting | 2 266 652 568 cr |
Credits spent on repairs | 7 624 216 cr |
Credits spent on fuel | 509 611 cr |
Credits spent on munitions | 4 212 762 cr |
Insurance claims | 53 |
Total claim costs | 83 105 240 cr |
Combat |
|
Bounties claimed | 7 844 |
Profit from bounties | 744 116 195 cr |
Combat bonds | 1 011 |
Profit from combat bonds | 1 119 696 856 cr |
Assassinations | 13 |
Profit from assassinations | 1 685 003 cr |
Highest single reward | 2 006 043 cr |
Skimmers killed | 147 |
Crime |
|
Fines issued | 115 |
Lifetime fines value | 229 280 cr |
Bounties received/earned | 144 |
Lifetime bounty value | 299 125 cr |
Highest bounty issued | 11 970 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 745 841 cr |
Commodities smuggled | 141 |
Average profit | 67 804 cr |
Highest single transaction | 193 320 cr |
Trading |
|
Market network | 114 |
Trading profit | 3 847 228 527 cr |
Commodities traded | 290 301 |
Average profit | 4 863 753 cr |
Highest single transaction | 49 287 624 cr |
Mining |
|
Profits from mining | 375 441 760 cr |
Minerals refined | 3 546 |
Materials collected | 22 693 |
Exploration |
|
Systems visited | 12 974 |
Profits from exploration | 293 426 621 cr |
Level 2 detailed scans | 12 279 |
Level 3 detailed scans | 150 810 |
Highest payout | 3 424 682 cr |
Total hyperspace distance | 532 931 ly |
Total hyperspace jumps | 17 295 |
Max distance from start | 65 332,75 ly |
Max distance from Sol | 65 389,78 ly |
Max distance from Colonia | 46 303,70 ly |
Approximate time played | 13W 3D 3H 37M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3 627 |
Total delivered | 3 627 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 1 048 615 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 743 |
Grade 1 upgrades generated | 228 |
Grade 2 upgrades generated | 150 |
Grade 3 upgrades generated | 154 |
Grade 4 upgrades generated | 118 |
Grade 5 upgrades generated | 93 |
Crew |
|
Crew credits earned | 403 639 357 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13M 57S |
Time in gunner role | 11M 15S |
Time in fighter con role | 2M 20S |