CMDR Neuronius profile
(Type-9 Heavy)
Federation: Post Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 8,960,750,183 cr |
Credits spent on ships | 878,445,729 cr |
Credits spent on outfitting | 2,219,561,602 cr |
Credits spent on repairs | 11,059,066 cr |
Credits spent on fuel | 912,470 cr |
Credits spent on munitions | 3,264,613 cr |
Insurance claims | 23 |
Total claim costs | 100,617,376 cr |
Combat |
|
Bounties claimed | 3,166 |
Profit from bounties | 454,880,810 cr |
Combat bonds | 706 |
Profit from combat bonds | 36,939,832 cr |
Assassinations | 87 |
Profit from assassinations | 50,826,092 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 554 |
Crime |
|
Fines issued | 348 |
Lifetime fines value | 536,549 cr |
Bounties received/earned | 127 |
Lifetime bounty value | 418,400 cr |
Highest bounty issued | 246,800 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 2,428,983 cr |
Commodities smuggled | 234 |
Average profit | 33,736 cr |
Highest single transaction | 355,015 cr |
Trading |
|
Market network | 290 |
Trading profit | 4,689,213,994 cr |
Commodities traded | 199,925 |
Average profit | 2,194,298 cr |
Highest single transaction | 102,495,360 cr |
Mining |
|
Profits from mining | 2,230,008,027 cr |
Minerals refined | 16,765 |
Materials collected | 35,624 |
Exploration |
|
Systems visited | 5,217 |
Profits from exploration | 2,291,755,625 cr |
Level 2 detailed scans | 49,637 |
Level 3 detailed scans | 49,629 |
Highest payout | 14,034,704 cr |
Total hyperspace distance | 220,480 ly |
Total hyperspace jumps | 9,736 |
Max distance from start | 25,871.60 ly |
Max distance from Sol | 25,902.90 ly |
Max distance from Colonia | 23,383.25 ly |
Approximate time played | 23W 2D 21H 28M |
Passengers |
|
Total bulk passengers delivered | 4,176 |
Total VIPs delivered | 1,107 |
Total delivered | 5,283 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 411 |
Total profit | 11,570,988 cr |
Total rescue transactions | 116 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4,188 |
Grade 1 upgrades generated | 618 |
Grade 2 upgrades generated | 719 |
Grade 3 upgrades generated | 889 |
Grade 4 upgrades generated | 1,091 |
Grade 5 upgrades generated | 871 |
Crew |
|
Crew credits earned | 874,481,277 cr |
Crew hired | 12 |
Crew fired | 12 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 17S |