CMDR Neuronius profile
(Asp Explorer)
Federation: Post Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 9,416,527,223 cr |
Credits spent on ships | 913,415,981 cr |
Credits spent on outfitting | 2,426,700,252 cr |
Credits spent on repairs | 11,664,853 cr |
Credits spent on fuel | 980,741 cr |
Credits spent on munitions | 3,885,187 cr |
Insurance claims | 23 |
Total claim costs | 100,617,376 cr |
Combat |
|
Bounties claimed | 3,339 |
Profit from bounties | 472,625,611 cr |
Combat bonds | 859 |
Profit from combat bonds | 47,626,557 cr |
Assassinations | 93 |
Profit from assassinations | 63,027,113 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 570 |
Crime |
|
Fines issued | 362 |
Lifetime fines value | 1,979,225 cr |
Bounties received/earned | 142 |
Lifetime bounty value | 442,650 cr |
Highest bounty issued | 246,800 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 3,283,778 cr |
Commodities smuggled | 452 |
Average profit | 43,208 cr |
Highest single transaction | 697,956 cr |
Trading |
|
Market network | 309 |
Trading profit | 4,823,479,632 cr |
Commodities traded | 232,344 |
Average profit | 2,094,433 cr |
Highest single transaction | 102,495,360 cr |
Mining |
|
Profits from mining | 2,238,093,059 cr |
Minerals refined | 17,787 |
Materials collected | 37,850 |
Exploration |
|
Systems visited | 5,599 |
Profits from exploration | 2,356,988,326 cr |
Level 2 detailed scans | 52,444 |
Level 3 detailed scans | 52,436 |
Highest payout | 14,034,704 cr |
Total hyperspace distance | 235,161 ly |
Total hyperspace jumps | 10,440 |
Max distance from start | 25,871.60 ly |
Max distance from Sol | 25,902.90 ly |
Max distance from Colonia | 23,383.25 ly |
Approximate time played | 25W 1D 4H 54M |
Passengers |
|
Total bulk passengers delivered | 4,383 |
Total VIPs delivered | 1,216 |
Total delivered | 5,599 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 424 |
Total profit | 11,883,261 cr |
Total rescue transactions | 127 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4,524 |
Grade 1 upgrades generated | 669 |
Grade 2 upgrades generated | 800 |
Grade 3 upgrades generated | 980 |
Grade 4 upgrades generated | 1,165 |
Grade 5 upgrades generated | 910 |
Crew |
|
Crew credits earned | 902,105,025 cr |
Crew hired | 13 |
Crew fired | 13 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 17S |