CMDR Neuronius profile
(Python Mk II)
Federation: Post Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 9 468 845 115 cr |
Credits spent on ships | 913 415 981 cr |
Credits spent on outfitting | 2 426 700 252 cr |
Credits spent on repairs | 11 664 727 cr |
Credits spent on fuel | 979 938 cr |
Credits spent on munitions | 3 885 187 cr |
Insurance claims | 23 |
Total claim costs | 100 617 376 cr |
Combat |
|
Bounties claimed | 3 339 |
Profit from bounties | 472 625 611 cr |
Combat bonds | 859 |
Profit from combat bonds | 47 626 557 cr |
Assassinations | 93 |
Profit from assassinations | 63 027 113 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 570 |
Crime |
|
Fines issued | 362 |
Lifetime fines value | 1 979 225 cr |
Bounties received/earned | 142 |
Lifetime bounty value | 442 650 cr |
Highest bounty issued | 246 800 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 3 283 778 cr |
Commodities smuggled | 452 |
Average profit | 43 208 cr |
Highest single transaction | 697 956 cr |
Trading |
|
Market network | 309 |
Trading profit | 4 823 479 632 cr |
Commodities traded | 232 344 |
Average profit | 2 094 433 cr |
Highest single transaction | 102 495 360 cr |
Mining |
|
Profits from mining | 2 238 093 059 cr |
Minerals refined | 17 787 |
Materials collected | 37 847 |
Exploration |
|
Systems visited | 5 593 |
Profits from exploration | 2 355 958 553 cr |
Level 2 detailed scans | 52 296 |
Level 3 detailed scans | 52 288 |
Highest payout | 14 034 704 cr |
Total hyperspace distance | 235 109 ly |
Total hyperspace jumps | 10 434 |
Max distance from start | 25 871,60 ly |
Max distance from Sol | 25 902,90 ly |
Max distance from Colonia | 23 383,25 ly |
Approximate time played | 25W 23H 13M |
Passengers |
|
Total bulk passengers delivered | 4 383 |
Total VIPs delivered | 1 216 |
Total delivered | 5 599 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 424 |
Total profit | 11 883 261 cr |
Total rescue transactions | 127 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4 524 |
Grade 1 upgrades generated | 669 |
Grade 2 upgrades generated | 800 |
Grade 3 upgrades generated | 980 |
Grade 4 upgrades generated | 1 165 |
Grade 5 upgrades generated | 910 |
Crew |
|
Crew credits earned | 902 105 025 cr |
Crew hired | 13 |
Crew fired | 13 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 17S |