CMDR NYZCHF profile
(Type-9 Heavy)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 123,593,056,844 cr |
Credits spent on ships | 783,578,318 cr |
Credits spent on outfitting | 2,498,062,897 cr |
Credits spent on repairs | 30,264,272 cr |
Credits spent on fuel | 389,214 cr |
Credits spent on munitions | 3,832,505 cr |
Insurance claims | 25 |
Total claim costs | 212,504,051 cr |
Combat |
|
Bounties claimed | 3,445 |
Profit from bounties | 938,206,697 cr |
Combat bonds | 6,373 |
Profit from combat bonds | 50,768,869,082 cr |
Assassinations | 73 |
Profit from assassinations | 148,592,889 cr |
Highest single reward | 2,253,699 cr |
Skimmers killed | 217 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 6,817,677 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 63,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 34,965 cr |
Commodities smuggled | 11 |
Average profit | 8,741 cr |
Highest single transaction | 15,215 cr |
Trading |
|
Market network | 200 |
Trading profit | 1,271,112,365 cr |
Commodities traded | 91,232 |
Average profit | 1,883,129 cr |
Highest single transaction | 160,040,320 cr |
Mining |
|
Profits from mining | 613,185,099 cr |
Minerals refined | 9,113 |
Materials collected | 47,432 |
Exploration |
|
Systems visited | 9,952 |
Profits from exploration | 5,575,869,656 cr |
Level 2 detailed scans | 119,339 |
Level 3 detailed scans | 119,339 |
Highest payout | 23,235,665 cr |
Total hyperspace distance | 420,392 ly |
Total hyperspace jumps | 13,208 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 26W 2D 12H 40M |
Passengers |
|
Total bulk passengers delivered | 504 |
Total VIPs delivered | 597 |
Total delivered | 1,101 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 384 |
Total profit | 11,797,078 cr |
Total rescue transactions | 59 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2,447 |
Grade 1 upgrades generated | 400 |
Grade 2 upgrades generated | 396 |
Grade 3 upgrades generated | 526 |
Grade 4 upgrades generated | 528 |
Grade 5 upgrades generated | 597 |
Crew |
|
Crew credits earned | 1,897,328,141 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 32M 23S |
Time in gunner role | 2H 38M 29S |
Total credits accrued | 27,953,724 cr |