CMDR NYZCHF profile
(Type-9 Heavy)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 123 593 056 844 cr |
Credits spent on ships | 783 578 318 cr |
Credits spent on outfitting | 2 498 062 897 cr |
Credits spent on repairs | 30 264 272 cr |
Credits spent on fuel | 389 214 cr |
Credits spent on munitions | 3 832 505 cr |
Insurance claims | 25 |
Total claim costs | 212 504 051 cr |
Combat |
|
Bounties claimed | 3 445 |
Profit from bounties | 938 206 697 cr |
Combat bonds | 6 373 |
Profit from combat bonds | 50 768 869 082 cr |
Assassinations | 73 |
Profit from assassinations | 148 592 889 cr |
Highest single reward | 2 253 699 cr |
Skimmers killed | 217 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 6 817 677 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 63 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 34 965 cr |
Commodities smuggled | 11 |
Average profit | 8 741 cr |
Highest single transaction | 15 215 cr |
Trading |
|
Market network | 200 |
Trading profit | 1 271 112 365 cr |
Commodities traded | 91 232 |
Average profit | 1 883 129 cr |
Highest single transaction | 160 040 320 cr |
Mining |
|
Profits from mining | 613 185 099 cr |
Minerals refined | 9 113 |
Materials collected | 47 432 |
Exploration |
|
Systems visited | 9 952 |
Profits from exploration | 5 575 869 656 cr |
Level 2 detailed scans | 119 339 |
Level 3 detailed scans | 119 339 |
Highest payout | 23 235 665 cr |
Total hyperspace distance | 420 392 ly |
Total hyperspace jumps | 13 208 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 26W 2D 12H 40M |
Passengers |
|
Total bulk passengers delivered | 504 |
Total VIPs delivered | 597 |
Total delivered | 1 101 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 384 |
Total profit | 11 797 078 cr |
Total rescue transactions | 59 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 447 |
Grade 1 upgrades generated | 400 |
Grade 2 upgrades generated | 396 |
Grade 3 upgrades generated | 526 |
Grade 4 upgrades generated | 528 |
Grade 5 upgrades generated | 597 |
Crew |
|
Crew credits earned | 1 897 328 141 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 32M 23S |
Time in gunner role | 2H 38M 29S |
Total credits accrued | 27 953 724 cr |