CMDR darkbeetle profile

(Anaconda)

Federation: Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 2,748,309,608 cr |
Credits spent on ships | 353,292,839 cr |
Credits spent on outfitting | 676,122,376 cr |
Credits spent on repairs | 8,517,986 cr |
Credits spent on fuel | 124,039 cr |
Credits spent on munitions | 439,474 cr |
Insurance claims | 114 |
Total claim costs | 283,029,139 cr |
Combat |
|
Bounties claimed | 87 |
Profit from bounties | 11,451,361 cr |
Combat bonds | 812 |
Profit from combat bonds | 1,950,704,979 cr |
Assassinations | 12 |
Profit from assassinations | 4,839,804 cr |
Highest single reward | 748,606 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 205 |
Lifetime fines value | 108,261 cr |
Bounties received/earned | 335 |
Lifetime bounty value | 320,100 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 157,104 cr |
Commodities smuggled | 16 |
Average profit | 157,104 cr |
Highest single transaction | 157,104 cr |
Trading |
|
Market network | 45 |
Trading profit | 130,591,032 cr |
Commodities traded | 13,719 |
Average profit | 989,326 cr |
Highest single transaction | 6,252,800 cr |
Mining |
|
Profits from mining | 657,830 cr |
Minerals refined | 7 |
Materials collected | 1,498 |
Exploration |
|
Systems visited | 2,219 |
Profits from exploration | 138,255,850 cr |
Level 2 detailed scans | 6,518 |
Level 3 detailed scans | 6,518 |
Highest payout | 9,551,385 cr |
Total hyperspace distance | 126,153 ly |
Total hyperspace jumps | 2,659 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 2W 5D 3H 31M |
Passengers |
|
Total bulk passengers delivered | 96 |
Total VIPs delivered | 64 |
Total delivered | 160 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 364,901 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 155 |
Grade 1 upgrades generated | 40 |
Grade 2 upgrades generated | 41 |
Grade 3 upgrades generated | 43 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 116,089,755 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 18M 3S |
Time in gunner role | 2H 32M 24S |
Time in fighter con role | 1H 2M 36S |
Total credits accrued | 9,335,332 cr |