CMDR darkbeetle profile
(Alliance Chieftain)
Federation: Chief Petty Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 3 981 873 062 cr |
Credits spent on ships | 430 189 657 cr |
Credits spent on outfitting | 746 593 565 cr |
Credits spent on repairs | 9 896 721 cr |
Credits spent on fuel | 141 852 cr |
Credits spent on munitions | 519 102 cr |
Insurance claims | 122 |
Total claim costs | 325 711 522 cr |
Combat |
|
Bounties claimed | 170 |
Profit from bounties | 26 997 459 cr |
Combat bonds | 889 |
Profit from combat bonds | 1 957 217 440 cr |
Assassinations | 16 |
Profit from assassinations | 5 720 245 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 214 |
Lifetime fines value | 109 411 cr |
Bounties received/earned | 362 |
Lifetime bounty value | 383 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 157 104 cr |
Commodities smuggled | 16 |
Average profit | 157 104 cr |
Highest single transaction | 157 104 cr |
Trading |
|
Market network | 53 |
Trading profit | 1 263 095 845 cr |
Commodities traded | 20 643 |
Average profit | 8 045 196 cr |
Highest single transaction | 230 616 912 cr |
Mining |
|
Profits from mining | 657 830 cr |
Minerals refined | 7 |
Materials collected | 1 642 |
Exploration |
|
Systems visited | 2 695 |
Profits from exploration | 241 683 395 cr |
Level 2 detailed scans | 9 151 |
Level 3 detailed scans | 9 151 |
Highest payout | 9 551 385 cr |
Total hyperspace distance | 164 904 ly |
Total hyperspace jumps | 3 262 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 1D 3H 4M |
Passengers |
|
Total bulk passengers delivered | 96 |
Total VIPs delivered | 64 |
Total delivered | 160 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 364 901 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 185 |
Grade 1 upgrades generated | 44 |
Grade 2 upgrades generated | 47 |
Grade 3 upgrades generated | 50 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 184 764 013 cr |
Crew hired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 18M 3S |
Time in gunner role | 2H 32M 24S |
Time in fighter con role | 1H 2M 36S |
Total credits accrued | 9 335 332 cr |