CMDR KLISH profile
Federation: Lt. Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 4,143,212,032 cr |
Credits spent on ships | 747,247,602 cr |
Credits spent on outfitting | 1,159,519,567 cr |
Credits spent on repairs | 8,440,493 cr |
Credits spent on fuel | 258,549 cr |
Credits spent on munitions | 1,699,797 cr |
Insurance claims | 20 |
Total claim costs | 70,031,998 cr |
Combat |
|
Bounties claimed | 1,411 |
Profit from bounties | 332,725,156 cr |
Combat bonds | 566 |
Profit from combat bonds | 847,386,818 cr |
Assassinations | 57 |
Profit from assassinations | 35,413,953 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 109 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 16,778 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 26,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 62,023 cr |
Commodities smuggled | 25 |
Average profit | 6,202 cr |
Highest single transaction | 25,374 cr |
Trading |
|
Market network | 97 |
Trading profit | 1,761,740,325 cr |
Commodities traded | 35,358 |
Average profit | 4,505,730 cr |
Highest single transaction | 40,116,480 cr |
Mining |
|
Profits from mining | 1,055,629,775 cr |
Minerals refined | 4,736 |
Materials collected | 30,043 |
Exploration |
|
Systems visited | 3,013 |
Profits from exploration | 1,319,029,565 cr |
Level 2 detailed scans | 36,741 |
Level 3 detailed scans | 36,741 |
Highest payout | 14,536,206 cr |
Total hyperspace distance | 165,098 ly |
Total hyperspace jumps | 4,227 |
Max distance from start | 26,067.52 ly |
Max distance from Sol | 26,102.24 ly |
Max distance from Colonia | 22,781.35 ly |
Approximate time played | 9W 1D 8H 28M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 34 |
Total delivered | 34 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 96 |
Total profit | 2,714,126 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2,131 |
Grade 1 upgrades generated | 291 |
Grade 2 upgrades generated | 337 |
Grade 3 upgrades generated | 420 |
Grade 4 upgrades generated | 432 |
Grade 5 upgrades generated | 651 |
Crew |
|
Crew credits earned | 170,484,900 cr |
Crew hired | 6 |
Crew fired | 6 |
Crew lost | 2 |