CMDR KLISH profile
Federation: Lt. Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 4 143 212 032 cr |
Credits spent on ships | 747 247 602 cr |
Credits spent on outfitting | 1 159 519 567 cr |
Credits spent on repairs | 8 440 493 cr |
Credits spent on fuel | 258 549 cr |
Credits spent on munitions | 1 699 797 cr |
Insurance claims | 20 |
Total claim costs | 70 031 998 cr |
Combat |
|
Bounties claimed | 1 411 |
Profit from bounties | 332 725 156 cr |
Combat bonds | 566 |
Profit from combat bonds | 847 386 818 cr |
Assassinations | 57 |
Profit from assassinations | 35 413 953 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 109 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 16 778 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 26 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 62 023 cr |
Commodities smuggled | 25 |
Average profit | 6 202 cr |
Highest single transaction | 25 374 cr |
Trading |
|
Market network | 97 |
Trading profit | 1 761 740 325 cr |
Commodities traded | 35 358 |
Average profit | 4 505 730 cr |
Highest single transaction | 40 116 480 cr |
Mining |
|
Profits from mining | 1 055 629 775 cr |
Minerals refined | 4 736 |
Materials collected | 30 043 |
Exploration |
|
Systems visited | 3 013 |
Profits from exploration | 1 319 029 565 cr |
Level 2 detailed scans | 36 741 |
Level 3 detailed scans | 36 741 |
Highest payout | 14 536 206 cr |
Total hyperspace distance | 165 098 ly |
Total hyperspace jumps | 4 227 |
Max distance from start | 26 067,52 ly |
Max distance from Sol | 26 102,24 ly |
Max distance from Colonia | 22 781,35 ly |
Approximate time played | 9W 1D 8H 28M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 34 |
Total delivered | 34 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 96 |
Total profit | 2 714 126 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2 131 |
Grade 1 upgrades generated | 291 |
Grade 2 upgrades generated | 337 |
Grade 3 upgrades generated | 420 |
Grade 4 upgrades generated | 432 |
Grade 5 upgrades generated | 651 |
Crew |
|
Crew credits earned | 170 484 900 cr |
Crew hired | 6 |
Crew fired | 6 |
Crew lost | 2 |