CMDR Fluffy Bunny I profile
(Asp Explorer)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 7,885,967,098 cr |
Credits spent on ships | 895,556,888 cr |
Credits spent on outfitting | 2,766,141,571 cr |
Credits spent on repairs | 122,570,184 cr |
Credits spent on fuel | 298,190 cr |
Credits spent on munitions | 935,439 cr |
Insurance claims | 68 |
Total claim costs | 509,328,816 cr |
Combat |
|
Bounties claimed | 560 |
Profit from bounties | 39,157,435 cr |
Combat bonds | 144 |
Profit from combat bonds | 204,815,573 cr |
Assassinations | 20 |
Profit from assassinations | 3,575,031 cr |
Highest single reward | 194,400 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 59,378 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 17,300 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3,428 cr |
Commodities smuggled | 8 |
Average profit | 571 cr |
Highest single transaction | 1,174 cr |
Trading |
|
Market network | 9 |
Trading profit | -1,045,474,464 cr |
Commodities traded | 20,999 |
Average profit | -15,151,804 cr |
Highest single transaction | 23,600 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 9,176 |
Exploration |
|
Systems visited | 21,155 |
Profits from exploration | 4,593,613,607 cr |
Level 2 detailed scans | 154,761 |
Level 3 detailed scans | 154,761 |
Highest payout | 22,451,789 cr |
Total hyperspace distance | 1,465,419 ly |
Total hyperspace jumps | 22,906 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 60,969.57 ly |
Max distance from Colonia | 48,449.02 ly |
Approximate time played | 93W 1D 9H 45M |
Passengers |
|
Total bulk passengers delivered | 114 |
Total VIPs delivered | 5,682 |
Total delivered | 5,796 |
Total ejected | 233 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 575 |
Grade 1 upgrades generated | 140 |
Grade 2 upgrades generated | 131 |
Grade 3 upgrades generated | 156 |
Grade 4 upgrades generated | 92 |
Grade 5 upgrades generated | 56 |
Crew |
|
Crew credits earned | 3,251,560,219 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1H 1M 36S |
Time in gunner role | 13M 6S |