Perfil de Fluffy Bunny I
(Anaconda)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 7.716.320.725 cr |
Credits spent on ships | 895.556.888 cr |
Credits spent on outfitting | 2.766.141.571 cr |
Credits spent on repairs | 122.605.503 cr |
Credits spent on fuel | 298.221 cr |
Credits spent on munitions | 935.439 cr |
Insurance claims | 69 |
Total claim costs | 511.985.810 cr |
Combat |
|
Bounties claimed | 560 |
Profit from bounties | 39.157.435 cr |
Combat bonds | 144 |
Profit from combat bonds | 204.815.573 cr |
Assassinations | 20 |
Profit from assassinations | 3.575.031 cr |
Highest single reward | 194.400 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 59.378 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 17.300 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3.428 cr |
Commodities smuggled | 8 |
Average profit | 571 cr |
Highest single transaction | 1.174 cr |
Trading |
|
Market network | 9 |
Trading profit | -1.045.474.464 cr |
Commodities traded | 20.999 |
Average profit | -15.151.804 cr |
Highest single transaction | 23.600 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 9.176 |
Exploration |
|
Systems visited | 21.199 |
Profits from exploration | 4.593.613.607 cr |
Level 2 detailed scans | 154.761 |
Level 3 detailed scans | 154.761 |
Highest payout | 22.451.789 cr |
Total hyperspace distance | 1.468.568 a.l. |
Total hyperspace jumps | 22.950 |
Max distance from start | 65.248,48 a.l. |
Max distance from Sol | 60.969,57 a.l. |
Max distance from Colonia | 48.449,02 a.l. |
Approximate time played | 93W 6D 6H 22M |
Passengers |
|
Total bulk passengers delivered | 114 |
Total VIPs delivered | 5.682 |
Total delivered | 5.796 |
Total ejected | 233 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 575 |
Grade 1 upgrades generated | 140 |
Grade 2 upgrades generated | 131 |
Grade 3 upgrades generated | 156 |
Grade 4 upgrades generated | 92 |
Grade 5 upgrades generated | 56 |
Crew |
|
Crew credits earned | 3.251.560.219 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1H 1M 36S |
Time in gunner role | 13M 6S |