CMDR Teletoby profile
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 11,053,207,020 cr |
Credits spent on ships | 702,608,734 cr |
Credits spent on outfitting | 490,507,970 cr |
Credits spent on repairs | 11,279,332 cr |
Credits spent on fuel | 56,585 cr |
Credits spent on munitions | 442,529 cr |
Insurance claims | 6 |
Total claim costs | 5,885,784 cr |
Combat |
|
Bounties claimed | 1,841 |
Profit from bounties | 521,385,699 cr |
Combat bonds | 3,144 |
Profit from combat bonds | 8,412,308,669 cr |
Assassinations | 49 |
Profit from assassinations | 124,138,270 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 110 |
Lifetime fines value | 54,810 cr |
Bounties received/earned | 203 |
Lifetime bounty value | 13,387,850 cr |
Highest bounty issued | 374,600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1,192,399 cr |
Commodities smuggled | 67 |
Average profit | 59,620 cr |
Highest single transaction | 355,128 cr |
Trading |
|
Market network | 29 |
Trading profit | 8,501,940 cr |
Commodities traded | 311 |
Average profit | 125,029 cr |
Highest single transaction | 3,282,500 cr |
Mining |
|
Profits from mining | 4,613 cr |
Minerals refined | 43 |
Materials collected | 7,042 |
Exploration |
|
Systems visited | 2,096 |
Profits from exploration | 78,917,046 cr |
Level 2 detailed scans | 6,107 |
Level 3 detailed scans | 5,769 |
Highest payout | 1,662,018 cr |
Total hyperspace distance | 104,310 ly |
Total hyperspace jumps | 2,805 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,451.32 ly |
Approximate time played | 3W 5D 16H 59M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 13 |
Total delivered | 13 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 144 |
Total profit | 3,378,063 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 156 |
Grade 1 upgrades generated | 73 |
Grade 2 upgrades generated | 48 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 58M 1S |
Time in fighter con role | 3M 34S |