Perfil de Teletoby
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 11.053.705.694 cr |
Credits spent on ships | 702.608.734 cr |
Credits spent on outfitting | 490.507.970 cr |
Credits spent on repairs | 11.342.175 cr |
Credits spent on fuel | 56.651 cr |
Credits spent on munitions | 442.529 cr |
Insurance claims | 6 |
Total claim costs | 5.885.784 cr |
Combat |
|
Bounties claimed | 1.841 |
Profit from bounties | 521.385.699 cr |
Combat bonds | 3.144 |
Profit from combat bonds | 8.412.308.669 cr |
Assassinations | 49 |
Profit from assassinations | 124.138.270 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 110 |
Lifetime fines value | 54.810 cr |
Bounties received/earned | 203 |
Lifetime bounty value | 13.387.850 cr |
Highest bounty issued | 374.600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1.192.399 cr |
Commodities smuggled | 67 |
Average profit | 59.620 cr |
Highest single transaction | 355.128 cr |
Trading |
|
Market network | 29 |
Trading profit | 8.501.940 cr |
Commodities traded | 311 |
Average profit | 125.029 cr |
Highest single transaction | 3.282.500 cr |
Mining |
|
Profits from mining | 4.613 cr |
Minerals refined | 43 |
Materials collected | 7.051 |
Exploration |
|
Systems visited | 2.104 |
Profits from exploration | 79.478.629 cr |
Level 2 detailed scans | 6.190 |
Level 3 detailed scans | 5.849 |
Highest payout | 1.662.018 cr |
Total hyperspace distance | 104.602 a.l. |
Total hyperspace jumps | 2.814 |
Max distance from start | 25.868,70 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 22.451,32 a.l. |
Approximate time played | 3W 5D 21H 23M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 13 |
Total delivered | 13 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 144 |
Total profit | 3.378.063 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 174 |
Grade 1 upgrades generated | 82 |
Grade 2 upgrades generated | 55 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 58M 1S |
Time in fighter con role | 3M 34S |