CMDR Teletoby profile
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 11 053 705 694 cr |
Credits spent on ships | 702 608 734 cr |
Credits spent on outfitting | 490 507 970 cr |
Credits spent on repairs | 11 342 175 cr |
Credits spent on fuel | 56 651 cr |
Credits spent on munitions | 442 529 cr |
Insurance claims | 6 |
Total claim costs | 5 885 784 cr |
Combat |
|
Bounties claimed | 1 841 |
Profit from bounties | 521 385 699 cr |
Combat bonds | 3 144 |
Profit from combat bonds | 8 412 308 669 cr |
Assassinations | 49 |
Profit from assassinations | 124 138 270 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 110 |
Lifetime fines value | 54 810 cr |
Bounties received/earned | 203 |
Lifetime bounty value | 13 387 850 cr |
Highest bounty issued | 374 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 192 399 cr |
Commodities smuggled | 67 |
Average profit | 59 620 cr |
Highest single transaction | 355 128 cr |
Trading |
|
Market network | 29 |
Trading profit | 8 501 940 cr |
Commodities traded | 311 |
Average profit | 125 029 cr |
Highest single transaction | 3 282 500 cr |
Mining |
|
Profits from mining | 4 613 cr |
Minerals refined | 43 |
Materials collected | 7 051 |
Exploration |
|
Systems visited | 2 104 |
Profits from exploration | 79 478 629 cr |
Level 2 detailed scans | 6 190 |
Level 3 detailed scans | 5 849 |
Highest payout | 1 662 018 cr |
Total hyperspace distance | 104 602 ly |
Total hyperspace jumps | 2 814 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 451,32 ly |
Approximate time played | 3W 5D 21H 23M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 13 |
Total delivered | 13 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 144 |
Total profit | 3 378 063 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 174 |
Grade 1 upgrades generated | 82 |
Grade 2 upgrades generated | 55 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 58M 1S |
Time in fighter con role | 3M 34S |