CMDR Electricnacho profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14,415,899,598 cr |
Credits spent on ships | 3,977,413,983 cr |
Credits spent on outfitting | 14,023,569,998 cr |
Credits spent on repairs | 83,811,079 cr |
Credits spent on fuel | 2,722,715 cr |
Credits spent on munitions | 4,748,127 cr |
Insurance claims | 216 |
Total claim costs | 1,949,123,251 cr |
Combat |
|
Bounties claimed | 792 |
Profit from bounties | 59,725,863 cr |
Combat bonds | 1,829 |
Profit from combat bonds | 112,073,439 cr |
Assassinations | 23 |
Profit from assassinations | 12,186,561 cr |
Highest single reward | 286,602 cr |
Skimmers killed | 1,254 |
Crime |
|
Fines issued | 1,682 |
Lifetime fines value | 664,581,602 cr |
Bounties received/earned | 2,111 |
Lifetime bounty value | 728,315 cr |
Highest bounty issued | 9,505 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 679,990,327 cr |
Commodities smuggled | 108,060 |
Average profit | 1,559,611 cr |
Highest single transaction | 5,905,456 cr |
Trading |
|
Market network | 513 |
Trading profit | 22,434,321,680 cr |
Commodities traded | 1,015,562 |
Average profit | 7,944,165 cr |
Highest single transaction | 772,078,566 cr |
Mining |
|
Profits from mining | 15,700,330,697 cr |
Minerals refined | 31,148 |
Materials collected | 40,446 |
Exploration |
|
Systems visited | 27,144 |
Profits from exploration | 1,873,168,224 cr |
Level 2 detailed scans | 55,753 |
Level 3 detailed scans | 60,445 |
Highest payout | 15,855,115 cr |
Total hyperspace distance | 1,349,945 ly |
Total hyperspace jumps | 42,894 |
Max distance from start | 65,559.65 ly |
Max distance from Sol | 65,616.47 ly |
Max distance from Colonia | 46,587.93 ly |
Approximate time played | 28W 2D 20H 2M |
Passengers |
|
Total bulk passengers delivered | 15,747 |
Total VIPs delivered | 928 |
Total delivered | 16,675 |
Total ejected | 557 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 336,220 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 5,028 |
Grade 1 upgrades generated | 683 |
Grade 2 upgrades generated | 804 |
Grade 3 upgrades generated | 1,194 |
Grade 4 upgrades generated | 1,307 |
Grade 5 upgrades generated | 1,040 |
Crew |
|
Crew credits earned | 1,852,815,875 cr |
Crew hired | 20 |
Crew fired | 3 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 16H 20M 10S |
Time in gunner role | 3M 55S |
Time in fighter con role | 9M 3S |