CMDR Electricnacho profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14 415 899 598 cr |
Credits spent on ships | 3 977 413 983 cr |
Credits spent on outfitting | 14 023 569 998 cr |
Credits spent on repairs | 83 811 079 cr |
Credits spent on fuel | 2 722 715 cr |
Credits spent on munitions | 4 748 127 cr |
Insurance claims | 216 |
Total claim costs | 1 949 123 251 cr |
Combat |
|
Bounties claimed | 792 |
Profit from bounties | 59 725 863 cr |
Combat bonds | 1 829 |
Profit from combat bonds | 112 073 439 cr |
Assassinations | 23 |
Profit from assassinations | 12 186 561 cr |
Highest single reward | 286 602 cr |
Skimmers killed | 1 254 |
Crime |
|
Fines issued | 1 682 |
Lifetime fines value | 664 581 602 cr |
Bounties received/earned | 2 111 |
Lifetime bounty value | 728 315 cr |
Highest bounty issued | 9 505 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 679 990 327 cr |
Commodities smuggled | 108 060 |
Average profit | 1 559 611 cr |
Highest single transaction | 5 905 456 cr |
Trading |
|
Market network | 513 |
Trading profit | 22 434 321 680 cr |
Commodities traded | 1 015 562 |
Average profit | 7 944 165 cr |
Highest single transaction | 772 078 566 cr |
Mining |
|
Profits from mining | 15 700 330 697 cr |
Minerals refined | 31 148 |
Materials collected | 40 446 |
Exploration |
|
Systems visited | 27 144 |
Profits from exploration | 1 873 168 224 cr |
Level 2 detailed scans | 55 753 |
Level 3 detailed scans | 60 445 |
Highest payout | 15 855 115 cr |
Total hyperspace distance | 1 349 945 ly |
Total hyperspace jumps | 42 894 |
Max distance from start | 65 559,65 ly |
Max distance from Sol | 65 616,47 ly |
Max distance from Colonia | 46 587,93 ly |
Approximate time played | 28W 2D 20H 2M |
Passengers |
|
Total bulk passengers delivered | 15 747 |
Total VIPs delivered | 928 |
Total delivered | 16 675 |
Total ejected | 557 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 336 220 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 5 028 |
Grade 1 upgrades generated | 683 |
Grade 2 upgrades generated | 804 |
Grade 3 upgrades generated | 1 194 |
Grade 4 upgrades generated | 1 307 |
Grade 5 upgrades generated | 1 040 |
Crew |
|
Crew credits earned | 1 852 815 875 cr |
Crew hired | 20 |
Crew fired | 3 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 16H 20M 10S |
Time in gunner role | 3M 55S |
Time in fighter con role | 9M 3S |