CMDR Fenrrirr profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 126,678,853,586 cr |
Credits spent on ships | 3,151,502,705 cr |
Credits spent on outfitting | 8,087,031,396 cr |
Credits spent on repairs | 1,254,480,366 cr |
Credits spent on fuel | 2,989,066 cr |
Credits spent on munitions | 65,780,007 cr |
Insurance claims | 45 |
Total claim costs | 302,630,328 cr |
Combat |
|
Bounties claimed | 18,385 |
Profit from bounties | 1,894,483,924 cr |
Combat bonds | 54,107 |
Profit from combat bonds | 167,922,117,512 cr |
Assassinations | 60 |
Profit from assassinations | 49,927,415 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 933 |
Crime |
|
Fines issued | 476 |
Lifetime fines value | 1,281,199 cr |
Bounties received/earned | 3,238 |
Lifetime bounty value | 14,837,820 cr |
Highest bounty issued | 319,900 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 6,958,301 cr |
Commodities smuggled | 2,075 |
Average profit | 278,332 cr |
Highest single transaction | 3,624,384 cr |
Trading |
|
Market network | 644 |
Trading profit | 48,090,581,975 cr |
Commodities traded | 781,739 |
Average profit | 15,364,403 cr |
Highest single transaction | 1,092,973,176 cr |
Mining |
|
Profits from mining | 40,479,614,898 cr |
Minerals refined | 42,899 |
Materials collected | 123,409 |
Exploration |
|
Systems visited | 20,088 |
Profits from exploration | 17,273,113,441 cr |
Level 2 detailed scans | 216,342 |
Level 3 detailed scans | 233,565 |
Highest payout | 52,912,143 cr |
Total hyperspace distance | 1,447,855 ly |
Total hyperspace jumps | 35,620 |
Max distance from start | 65,396.64 ly |
Max distance from Sol | 65,395.28 ly |
Max distance from Colonia | 48,029.90 ly |
Approximate time played | 73W 4D 3H 20M |
Passengers |
|
Total bulk passengers delivered | 60,374 |
Total VIPs delivered | 1,685 |
Total delivered | 62,059 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 335 |
Total profit | 3,444,914 cr |
Total rescue transactions | 109 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8,709 |
Grade 1 upgrades generated | 908 |
Grade 2 upgrades generated | 1,152 |
Grade 3 upgrades generated | 1,610 |
Grade 4 upgrades generated | 2,044 |
Grade 5 upgrades generated | 2,995 |
Crew |
|
Crew credits earned | 55,027,969 cr |
Crew hired | 23 |
Crew fired | 23 |
Multi-Crew |
|
Total time in multi-crew | 1D 16H 25M 6S |
Time in gunner role | 20M 7S |
Time in fighter con role | 36M 28S |
Total credits accrued | 969,740 cr |