CMDR Fenrrirr profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 123 493 293 370 cr |
Credits spent on ships | 3 151 502 705 cr |
Credits spent on outfitting | 8 027 649 497 cr |
Credits spent on repairs | 1 246 068 960 cr |
Credits spent on fuel | 2 969 000 cr |
Credits spent on munitions | 63 966 573 cr |
Insurance claims | 45 |
Total claim costs | 302 630 328 cr |
Combat |
|
Bounties claimed | 18 385 |
Profit from bounties | 1 894 483 924 cr |
Combat bonds | 50 192 |
Profit from combat bonds | 162 730 154 589 cr |
Assassinations | 60 |
Profit from assassinations | 49 927 415 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 933 |
Crime |
|
Fines issued | 475 |
Lifetime fines value | 1 281 099 cr |
Bounties received/earned | 3 238 |
Lifetime bounty value | 14 837 820 cr |
Highest bounty issued | 319 900 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 6 958 301 cr |
Commodities smuggled | 2 075 |
Average profit | 278 332 cr |
Highest single transaction | 3 624 384 cr |
Trading |
|
Market network | 644 |
Trading profit | 48 090 581 975 cr |
Commodities traded | 781 730 |
Average profit | 15 369 314 cr |
Highest single transaction | 1 092 973 176 cr |
Mining |
|
Profits from mining | 40 479 614 898 cr |
Minerals refined | 42 899 |
Materials collected | 123 409 |
Exploration |
|
Systems visited | 20 041 |
Profits from exploration | 17 271 768 159 cr |
Level 2 detailed scans | 215 805 |
Level 3 detailed scans | 233 028 |
Highest payout | 52 912 143 cr |
Total hyperspace distance | 1 445 561 ly |
Total hyperspace jumps | 35 518 |
Max distance from start | 65 396,64 ly |
Max distance from Sol | 65 395,28 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 72W 6D 1H 45M |
Passengers |
|
Total bulk passengers delivered | 60 374 |
Total VIPs delivered | 1 685 |
Total delivered | 62 059 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 335 |
Total profit | 3 444 914 cr |
Total rescue transactions | 109 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8 680 |
Grade 1 upgrades generated | 906 |
Grade 2 upgrades generated | 1 149 |
Grade 3 upgrades generated | 1 605 |
Grade 4 upgrades generated | 2 038 |
Grade 5 upgrades generated | 2 982 |
Crew |
|
Crew credits earned | 55 027 969 cr |
Crew hired | 23 |
Crew fired | 23 |
Multi-Crew |
|
Total time in multi-crew | 1D 16H 25M 6S |
Time in gunner role | 20M 7S |
Time in fighter con role | 36M 28S |
Total credits accrued | 969 740 cr |