Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,739,179,284 cr |
Credits spent on ships | 1,016,148,226 cr |
Credits spent on outfitting | 1,523,023,338 cr |
Credits spent on repairs | 22,170,697 cr |
Credits spent on fuel | 1,443,764 cr |
Credits spent on munitions | 2,686,509 cr |
Insurance claims | 45 |
Total claim costs | 146,191,209 cr |
Combat |
|
Bounties claimed | 1,716 |
Profit from bounties | 109,066,294 cr |
Combat bonds | 747 |
Profit from combat bonds | 26,333,589 cr |
Assassinations | 2 |
Profit from assassinations | 662,305 cr |
Highest single reward | 319,225 cr |
Skimmers killed | 130 |
Crime |
|
Fines issued | 321 |
Lifetime fines value | 6,249,308 cr |
Bounties received/earned | 351 |
Lifetime bounty value | 143,950 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 85 |
Black market profit | 53,559,196 cr |
Commodities smuggled | 9,157 |
Average profit | 221,319 cr |
Highest single transaction | 4,500,090 cr |
Trading |
|
Market network | 664 |
Trading profit | 931,839,643 cr |
Commodities traded | 333,286 |
Average profit | 378,028 cr |
Highest single transaction | 23,233,602 cr |
Mining |
|
Profits from mining | 36,682,978 cr |
Minerals refined | 909 |
Materials collected | 16,969 |
Exploration |
|
Systems visited | 7,680 |
Profits from exploration | 1,608,681,974 cr |
Level 2 detailed scans | 10,445 |
Level 3 detailed scans | 25,069 |
Highest payout | 16,000,204 cr |
Total hyperspace distance | 330,678 ly |
Total hyperspace jumps | 13,272 |
Max distance from start | 5,313.87 ly |
Max distance from Sol | 5,302.99 ly |
Max distance from Colonia | 27,291.88 ly |
Approximate time played | 27W 1D 8H 58M |
Passengers |
|
Total bulk passengers delivered | 13,643 |
Total VIPs delivered | 607 |
Total delivered | 14,250 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 3,794 |
Total profit | 97,214,305 cr |
Total rescue transactions | 196 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,025 |
Grade 1 upgrades generated | 242 |
Grade 2 upgrades generated | 143 |
Grade 3 upgrades generated | 200 |
Grade 4 upgrades generated | 193 |
Grade 5 upgrades generated | 247 |
Crew |
|
Crew credits earned | 325,115,469 cr |
Crew hired | 43 |
Crew fired | 35 |
Crew lost | 8 |