CMDR El capitan kid profile

(Beluga Liner)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 67,535,843,235 cr |
Credits spent on ships | 6,281,397,435 cr |
Credits spent on outfitting | 23,394,708,694 cr |
Credits spent on repairs | 337,355,466 cr |
Credits spent on fuel | 2,330,482 cr |
Credits spent on munitions | 71,826,918 cr |
Insurance claims | 253 |
Total claim costs | 1,916,647,105 cr |
Combat |
|
Bounties claimed | 30,296 |
Profit from bounties | 2,641,679,780 cr |
Combat bonds | 6,384 |
Profit from combat bonds | 199,054,693 cr |
Assassinations | 692 |
Profit from assassinations | 2,377,438,219 cr |
Highest single reward | 2,074,887 cr |
Skimmers killed | 1,934 |
Crime |
|
Fines issued | 5,611 |
Lifetime fines value | 49,445,685 cr |
Bounties received/earned | 1,663 |
Lifetime bounty value | 4,449,240 cr |
Highest bounty issued | 1,216,000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 12,457,529 cr |
Commodities smuggled | 4,260 |
Average profit | 83,608 cr |
Highest single transaction | 1,629,500 cr |
Trading |
|
Market network | 291 |
Trading profit | 2,292,560,162 cr |
Commodities traded | 276,130 |
Average profit | 457,688 cr |
Highest single transaction | 253,800,796 cr |
Mining |
|
Profits from mining | 367,206,677 cr |
Minerals refined | 4,926 |
Materials collected | 103,479 |
Exploration |
|
Systems visited | 15,437 |
Profits from exploration | 387,063,926 cr |
Level 2 detailed scans | 23,653 |
Level 3 detailed scans | 33,997 |
Highest payout | 2,134,615 cr |
Total hyperspace distance | 1,507,077 ly |
Total hyperspace jumps | 59,694 |
Max distance from start | 22,010.22 ly |
Max distance from Sol | 22,017.71 ly |
Max distance from Colonia | 26,844.50 ly |
Approximate time played | 108W 3D 8M |
Passengers |
|
Total bulk passengers delivered | 8,764 |
Total VIPs delivered | 38,974 |
Total delivered | 47,738 |
Total ejected | 133 |
Search and Rescue |
|
Total items rescued | 111 |
Total profit | 1,331,047 cr |
Total rescue transactions | 39 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 9,405 |
Grade 1 upgrades generated | 1,320 |
Grade 2 upgrades generated | 1,090 |
Grade 3 upgrades generated | 1,870 |
Grade 4 upgrades generated | 1,855 |
Grade 5 upgrades generated | 3,270 |
Crew |
|
Crew credits earned | 15,972,169,511 cr |
Crew hired | 129 |
Crew fired | 79 |
Crew lost | 60 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 26S |
Time in gunner role | 4M 3S |
Time in fighter con role | 57S |
Total credits accrued | 70,704 cr |