Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 49,929,730,178 cr |
Credits spent on ships | 5,119,964,993 cr |
Credits spent on outfitting | 20,757,540,976 cr |
Credits spent on repairs | 300,887,899 cr |
Credits spent on fuel | 1,366,598 cr |
Credits spent on munitions | 64,313,453 cr |
Insurance claims | 249 |
Total claim costs | 1,775,588,654 cr |
Combat |
|
Bounties claimed | 25,478 |
Profit from bounties | 1,626,202,278 cr |
Combat bonds | 6,138 |
Profit from combat bonds | 183,306,688 cr |
Assassinations | 250 |
Profit from assassinations | 391,731,725 cr |
Highest single reward | 645,750 cr |
Skimmers killed | 1,858 |
Crime |
|
Fines issued | 2,216 |
Lifetime fines value | 41,167,806 cr |
Bounties received/earned | 1,575 |
Lifetime bounty value | 2,873,590 cr |
Highest bounty issued | 1,216,000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 9,747,359 cr |
Commodities smuggled | 3,621 |
Average profit | 121,842 cr |
Highest single transaction | 1,629,500 cr |
Trading |
|
Market network | 282 |
Trading profit | 2,297,108,266 cr |
Commodities traded | 231,977 |
Average profit | 502,100 cr |
Highest single transaction | 253,800,796 cr |
Mining |
|
Profits from mining | 350,428,951 cr |
Minerals refined | 4,356 |
Materials collected | 92,461 |
Exploration |
|
Systems visited | 14,524 |
Profits from exploration | 327,179,084 cr |
Level 2 detailed scans | 18,661 |
Level 3 detailed scans | 29,005 |
Highest payout | 1,583,305 cr |
Total hyperspace distance | 1,328,908 ly |
Total hyperspace jumps | 53,534 |
Max distance from start | 22,010.22 ly |
Max distance from Sol | 22,017.71 ly |
Max distance from Colonia | 26,844.50 ly |
Approximate time played | 88W 4D 15H 18M |
Passengers |
|
Total bulk passengers delivered | 8,393 |
Total VIPs delivered | 10,403 |
Total delivered | 18,796 |
Total ejected | 118 |
Search and Rescue |
|
Total items rescued | 97 |
Total profit | 908,701 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 8,008 |
Grade 1 upgrades generated | 1,165 |
Grade 2 upgrades generated | 885 |
Grade 3 upgrades generated | 1,592 |
Grade 4 upgrades generated | 1,535 |
Grade 5 upgrades generated | 2,831 |
Crew |
|
Crew credits earned | 12,167,770,570 cr |
Crew hired | 128 |
Crew fired | 78 |
Crew lost | 57 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 26S |
Time in gunner role | 4M 3S |
Time in fighter con role | 57S |
Total credits accrued | 70,704 cr |