CMDR El capitan kid profile
(Hauler)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 97,872,215,497 cr |
Credits spent on ships | 7,898,350,274 cr |
Credits spent on outfitting | 31,464,032,063 cr |
Credits spent on repairs | 390,118,950 cr |
Credits spent on fuel | 3,494,516 cr |
Credits spent on munitions | 80,769,924 cr |
Insurance claims | 275 |
Total claim costs | 2,429,092,365 cr |
Combat |
|
Bounties claimed | 38,646 |
Profit from bounties | 3,628,538,190 cr |
Combat bonds | 6,404 |
Profit from combat bonds | 200,337,473 cr |
Assassinations | 832 |
Profit from assassinations | 2,970,652,350 cr |
Highest single reward | 2,133,905 cr |
Skimmers killed | 7,367 |
Crime |
|
Fines issued | 8,202 |
Lifetime fines value | 50,274,047 cr |
Bounties received/earned | 4,053 |
Lifetime bounty value | 6,073,165 cr |
Highest bounty issued | 1,216,000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 12,825,111 cr |
Commodities smuggled | 4,309 |
Average profit | 80,157 cr |
Highest single transaction | 1,629,500 cr |
Trading |
|
Market network | 311 |
Trading profit | 2,565,617,899 cr |
Commodities traded | 345,619 |
Average profit | 444,032 cr |
Highest single transaction | 253,800,796 cr |
Mining |
|
Profits from mining | 370,277,794 cr |
Minerals refined | 5,174 |
Materials collected | 131,307 |
Exploration |
|
Systems visited | 16,351 |
Profits from exploration | 428,376,789 cr |
Level 2 detailed scans | 28,147 |
Level 3 detailed scans | 38,490 |
Highest payout | 2,134,615 cr |
Total hyperspace distance | 1,693,684 ly |
Total hyperspace jumps | 66,214 |
Max distance from start | 22,010.22 ly |
Max distance from Sol | 22,017.71 ly |
Max distance from Colonia | 26,844.50 ly |
Approximate time played | 128W 4D 2H 24M |
Passengers |
|
Total bulk passengers delivered | 9,468 |
Total VIPs delivered | 63,476 |
Total delivered | 72,944 |
Total ejected | 266 |
Search and Rescue |
|
Total items rescued | 636 |
Total profit | 13,608,570 cr |
Total rescue transactions | 191 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 13,622 |
Grade 1 upgrades generated | 1,787 |
Grade 2 upgrades generated | 1,711 |
Grade 3 upgrades generated | 2,741 |
Grade 4 upgrades generated | 2,906 |
Grade 5 upgrades generated | 4,477 |
Crew |
|
Crew credits earned | 24,333,448,228 cr |
Crew hired | 129 |
Crew fired | 79 |
Crew lost | 71 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 26S |
Time in gunner role | 4M 3S |
Time in fighter con role | 57S |
Total credits accrued | 70,704 cr |