CMDR El capitan kid profile
(Beluga Liner)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 70 164 680 138 cr |
Credits spent on ships | 6 281 397 435 cr |
Credits spent on outfitting | 23 447 425 975 cr |
Credits spent on repairs | 342 012 834 cr |
Credits spent on fuel | 2 626 758 cr |
Credits spent on munitions | 72 265 728 cr |
Insurance claims | 255 |
Total claim costs | 1 925 900 534 cr |
Combat |
|
Bounties claimed | 30 586 |
Profit from bounties | 2 695 925 142 cr |
Combat bonds | 6 384 |
Profit from combat bonds | 199 054 693 cr |
Assassinations | 718 |
Profit from assassinations | 2 495 051 172 cr |
Highest single reward | 2 074 887 cr |
Skimmers killed | 1 969 |
Crime |
|
Fines issued | 5 648 |
Lifetime fines value | 49 450 585 cr |
Bounties received/earned | 1 676 |
Lifetime bounty value | 4 456 040 cr |
Highest bounty issued | 1 216 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 12 457 529 cr |
Commodities smuggled | 4 260 |
Average profit | 83 608 cr |
Highest single transaction | 1 629 500 cr |
Trading |
|
Market network | 291 |
Trading profit | 2 329 309 495 cr |
Commodities traded | 283 630 |
Average profit | 461 249 cr |
Highest single transaction | 253 800 796 cr |
Mining |
|
Profits from mining | 367 206 677 cr |
Minerals refined | 4 926 |
Materials collected | 104 114 |
Exploration |
|
Systems visited | 15 494 |
Profits from exploration | 389 234 763 cr |
Level 2 detailed scans | 23 943 |
Level 3 detailed scans | 34 287 |
Highest payout | 2 134 615 cr |
Total hyperspace distance | 1 542 648 ly |
Total hyperspace jumps | 60 903 |
Max distance from start | 22 010,22 ly |
Max distance from Sol | 22 017,71 ly |
Max distance from Colonia | 26 844,50 ly |
Approximate time played | 110W 2D 5H 1M |
Passengers |
|
Total bulk passengers delivered | 8 764 |
Total VIPs delivered | 48 860 |
Total delivered | 57 624 |
Total ejected | 203 |
Search and Rescue |
|
Total items rescued | 111 |
Total profit | 1 331 047 cr |
Total rescue transactions | 39 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 9 459 |
Grade 1 upgrades generated | 1 328 |
Grade 2 upgrades generated | 1 096 |
Grade 3 upgrades generated | 1 875 |
Grade 4 upgrades generated | 1 863 |
Grade 5 upgrades generated | 3 297 |
Crew |
|
Crew credits earned | 16 873 387 998 cr |
Crew hired | 129 |
Crew fired | 79 |
Crew lost | 60 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 26S |
Time in gunner role | 4M 3S |
Time in fighter con role | 57S |
Total credits accrued | 70 704 cr |