Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,377,927,623 cr |
Credits spent on ships | 1,567,441,033 cr |
Credits spent on outfitting | 7,950,716,194 cr |
Credits spent on repairs | 32,918,611 cr |
Credits spent on fuel | 594,867 cr |
Credits spent on munitions | 2,482,842 cr |
Insurance claims | 12 |
Total claim costs | 26,395,313 cr |
Combat |
|
Bounties claimed | 1,214 |
Profit from bounties | 48,717,249 cr |
Combat bonds | 7,977 |
Profit from combat bonds | 252,445,424 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 279,100 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 75,050 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 32,390 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 2,110,887 cr |
Commodities smuggled | 44 |
Average profit | 91,778 cr |
Highest single transaction | 596,180 cr |
Trading |
|
Market network | 93 |
Trading profit | 298,776,879 cr |
Commodities traded | 35,149 |
Average profit | 329,776 cr |
Highest single transaction | 21,617,824 cr |
Mining |
|
Profits from mining | 33,126,033 cr |
Minerals refined | 1,608 |
Materials collected | 38,340 |
Exploration |
|
Systems visited | 32,741 |
Profits from exploration | 3,817,460,145 cr |
Level 2 detailed scans | 21,357 |
Level 3 detailed scans | 51,844 |
Highest payout | 8,154,029 cr |
Total hyperspace distance | 2,428,358 ly |
Total hyperspace jumps | 37,335 |
Max distance from start | 65,621.50 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 13W 4D 4H 13M |
Passengers |
|
Total bulk passengers delivered | 1,538 |
Total VIPs delivered | 3,114 |
Total delivered | 4,652 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 160 |
Total profit | 3,027,440 cr |
Total rescue transactions | 39 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3,006 |
Grade 1 upgrades generated | 410 |
Grade 2 upgrades generated | 318 |
Grade 3 upgrades generated | 574 |
Grade 4 upgrades generated | 625 |
Grade 5 upgrades generated | 1,079 |
Crew |
|
Crew credits earned | 102,632,616 cr |
Crew hired | 10 |
Crew fired | 9 |
Multi-Crew |
|
Total time in multi-crew | 6H 25M 55S |
Time in gunner role | 48M 24S |
Time in fighter con role | 4M 16S |